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Expected behaviorThe deserialization should finish without errors as it is working in Editor or Standalone builds Actual behaviorThe error appears when I try to deserialize on iOS and Android device:
Steps to reproduce
DetailsHost machine OS running Unity Editor 👉 Windows Unity build target 👉 Android/iOS Newtonsoft.Json-for-Unity package version 👉 12.0.201 I was using Unity version 👉 2019.4.9f1 Checklist
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Replies: 3 comments
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Hi @NudeNULL! Thanks for reporting this. This is the first issue on LightLambda I've received. I am missing some info about the types you are running. If you're referring to the Could you supply the following?
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Thanks @jilleJr ! |
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Alright will do. Hope you find a good solution! |
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Thanks @jilleJr !
Then the issue is in the dynamic keyword, and yes, this is the whole stack trace.
This issue can be closed as it is not related to the Newtonsoft Json.