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context constants / limits #32
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Do you have a good idea how to expose that? |
I think we should leave the very tiny API as it is, so options are limited.
But i'm not happy with those solutions, you might want to come up with something better. PS: The reason for this was mainly because of MaxDrawBuffers, which is 2 - far too low, even mesa updated it to 8, years ago, see config.h line 228.
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I had the same Issue with MAX_DRAW_BUFFERS , especialy if You using some kind of MRT rendering. |
Why are all opengl context constants hardcoded?
Would be nice to set them after construction of the glsl context.
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