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Re-Lightning GS #79

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danielKhora opened this issue Dec 5, 2023 · 4 comments
Closed

Re-Lightning GS #79

danielKhora opened this issue Dec 5, 2023 · 4 comments

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@danielKhora
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Any chance for support for Re-Lightning the GS? using normal information

@aras-p
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aras-p commented Dec 5, 2023

Gaussian Splats do not have normals.

What I've seen some people do, is do "fake lighting" on GS, i.e. use only light range/attenuation (for say point lights) without any directionality information. Some others try to "somehow" render out a screenspace normals buffer out of GS, and do lighting on that.

In any case, I'm not planning to work on any of that in the near future.

@aras-p aras-p closed this as not planned Won't fix, can't repro, duplicate, stale Dec 5, 2023
@LoneDev6
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@aras-p
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aras-p commented Jul 2, 2024

https://x.com/DSkaale/status/1734527051757924849

Sure, cool. There's several hundred new extensions and improvements to 3DGS since mid-2023. But as the project readme says, "Status as of 2023 December is that I'm not planning on any significant further developments". If anyone wants to contribute improvements, they are welcome.

@LoneDev6
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LoneDev6 commented Jul 2, 2024

There's several hundred new extensions and improvements to 3DGS since mid-2023

Can't find anything for Unity sadly. Did you find anything in particular?

Thanks for all your efforts though, this project is helping me a lot to understand the whole concept behind 3DGS and spherical harmonics (which most implementations are not even handling).

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