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Re-Lightning GS #79
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Gaussian Splats do not have normals. What I've seen some people do, is do "fake lighting" on GS, i.e. use only light range/attenuation (for say point lights) without any directionality information. Some others try to "somehow" render out a screenspace normals buffer out of GS, and do lighting on that. In any case, I'm not planning to work on any of that in the near future. |
Sure, cool. There's several hundred new extensions and improvements to 3DGS since mid-2023. But as the project readme says, "Status as of 2023 December is that I'm not planning on any significant further developments". If anyone wants to contribute improvements, they are welcome. |
Can't find anything for Unity sadly. Did you find anything in particular? Thanks for all your efforts though, this project is helping me a lot to understand the whole concept behind 3DGS and spherical harmonics (which most implementations are not even handling). |
Any chance for support for Re-Lightning the GS? using normal information
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