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Reborn support? #77
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same question |
The same question. I see that when I create lobby in Dota 2 (Source 1), I can't see it from Dota 2 Reborn (Source 2). |
They are two different backends, so not surprising. |
It's the same backend @jimmydorry. That said I'm trying to get it to work in the C# version at http://github.com/paralin/Dota2 but no matter how much I implement it still doesn't seem to recognize it as Source2. |
@paralin They are different. Refer to the resources files, you will see the |
@TJRoger They aren't different, trust me on this one. The difference between dota and dota_s2 is where they were dumped from. The dota ones stopped being updated a while back. The nature of protobuf is that they are backwards compatible and since reborn is on the same gc as source 1, its just some newer calls added to the existing system. My proof for this is that the C# version now works with both reborn and regular... |
The only difference is when you specify the source engine version in the hello message. |
@paralin OK, you say it, I didn't look into it. Ah ha |
App ID is the same. Just read the code in this file: https://github.com/paralin/Dota2/blob/master/Dota2/GC/DotaGCHandler.cs |
Should work with PR #95 |
Which was merged into master 2aaa38b |
Will this package be broken when Reborn goes live? Does Reborn use the same GC as current Dota2? Any knowledge in this scope or is this a big if right now?
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