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[Godot4] v1.2 - fix reported bugs, use .gdshaderinc directly #19

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merged 3 commits into from
Nov 17, 2023

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@arkology arkology commented Nov 17, 2023

closes #17 - normalize output for non-fractal perling and simplex noise
closes #13 - hue is changed using addition now instead of multiplication

Also @grifdail fixed bug with cartesianToPolar shader (thanks again!).

@arkology arkology merged commit fb4d36e into master Nov 17, 2023
@arkology arkology deleted the master_v1.2 branch November 17, 2023 13:19
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Noise output isn't normalized Shift Hue with red colors
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