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Multiline TextInput / Text Area support? #62
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Hello. Not supported yet but will get to it eventually. PR welcome.:) |
Hi, I started working on the textInputMulti for a bit yesterday and got it drawn and placed properly in scale. The general idea is to have a fixed lines num and/or grow = true and have the panel update and use it's scrollbar (since there isn't much room to attach a bar elsewhere). Then maybe glue scrolling panels onto other panels later. Anyways, I ran into a lot of buggy performance with scrollbars disappearing, labels popping and flying off, input spamming, and other stuff that is from zui. I tried to document the issues and post an example here (def not PR ready): |
Whoops, I made too many copies of zux (wip zui) and I lost the latest one. Just updated the repo with one that works better, but the scale is not working in this one. Sorry about that. |
Really need this feature for an RPG type game I am developing. Need some multi-line text support for mission details. |
Hello, any update on getting it implemented? |
@BlackGoku36 it's implemented in this pull request |
See #73 (comment). |
Hi, was going through the examples again, do you support multiline TextInput/text areas?
If not is there a roadmap for when it would be added?
It looks like img ui supports it: https://github.com/ocornut/imgui/search?utf8=%E2%9C%93&q=multiline&type=
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