Arr DDA (Dynamic Difficulty Adjustment) is a framework for developers and game designers to develop or use a pre-existing algorithm to dynamically adjust their game's difficulty.
The purpose of this tool are :
- Helping Developer and Game Designers to create an AI or algorithm that can adjust difficulty to the player behaviour easily
- Keeping the game fun by making all parameters used in the game all shown and can be controlled using graphical editor
- Easy way to manage multiple difficulties
- Graph Illustration to help game designer show what will happen and what's happening inside the game
- Graphical Editor to help designers tweak the difficulties without touching and changing a single line of code
- Download the necessary package from the Release section
- Import the package into your Unity project by opening the .unitypackage file
- Refer to the Documentation or Quickstart guide to start.
To quickly start using DDA, you can refer to our Quickstart as a basic usage guide here.
You can refer to the full Documentation of the framework here.
Want to improve ArrDDA? Feel free to email or message me if you want to use this for commercial purposes. This content is released under the [MIT License] (http://opensource.org/licenses/MIT).