This is a constantly evolving project. The main purpose of this project is so I can reproduce the main mechanics of first-person games. Project Start: 07/02/23
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- Saving System
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- Checkpoints
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- Save Files
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- Auto-Save
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- Saving System
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- Options Menu:
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- Sound Controls
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- Resolution Controls
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- Save
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- Graphics Settings
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- Credits
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- Localization Settings
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- Control Settings
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- Options Menu:
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- Map
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- Minimap
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- Set Marker
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- Show Path to Marker
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- Set Marker
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- Quicktravel
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- Fog
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- Reveal Map When Interact with something
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- Fog
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- Map
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Pickup Items[07/02/23] -
- Interact With Objects/Actors
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- Dialogue System
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- Multiple Dialogue Options
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- Dialogue System
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Grab Objects[13/02/23]
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Long Jumps[07/02/23] - ✅
Wall Running[07/02/23] -
- Look at Multiple Target in Sequence
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- Evade Danger
✅ Teleport System [07/02/23]
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- Portal System
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- Double Jump
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Multiple Movement Options[07/02/23]- ✅
Walk[07/02/23] - ✅
Run[07/02/23] - ✅
Crouch[07/02/23] -
- Swim
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- Mount
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- Boat
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- Vehicle
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- Mount
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- Jump over objects
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- Slide under objects
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- Wall Run
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- Climb
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- Sequence of interactions
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Placeable Items[13/02/23]
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Item holders[13/02/23]
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Movable Walls hiding objects/paths[13/02/23]
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- Color Matching
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- Moving platforms
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- Rotating Platforms
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- Sliding platforms
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- Acceleration ground
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- Deacceleration ground
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- Trampoline
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- Fluid Simulation Wherever possible
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- fire pits
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- smoke grenades
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- Fluid Simulation Wherever possible
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- Destructible Objects
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- Weather variation
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- Daytime variation
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- Water shader
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- reflections
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- refractions
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- caustics
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- under water
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- shallow water
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- ocean waves
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- boat/swim water trace
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- Water shader
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- Wall Cover
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- Object Cover
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- Look Over Cover
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- Hide inside object
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- Hide under high grass
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- Hide in the crowd
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- Stealth Kill
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- AI FOV
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- AI Behaviors:
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- Suspicious
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- Investigate
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- Chase
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- AI Behaviors:
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- Inventory System:
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- Use Items;
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- Equip Items;
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- Inventory System:
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- Stats System;
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- Leveling;
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- Quest System;
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- Craft System;
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- Outfit System.
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- Drop System;
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- Health;
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- Health Regen;
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- Respawn
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- Health;
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- Target System:
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- Auto-aim system
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- Cycle Target
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- Target System:
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- Weapons:
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- Meelee;
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- Defense;
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Ranged[07/02/23];-
- Homing;
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- Ammunition;
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- Portal Gun;
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- Explosive;
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- Switch Weapons;
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- Weapons:
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- Explosive Objects;
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- AI Behaviors:
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- Engage;
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- Call Reinforcements;
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- Flee;
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- Take Cover.
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- AI Behaviors: