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Aseprite core tweaks to handle Attachment System tilemaps #127

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dacap opened this issue May 15, 2023 · 0 comments
Open
2 of 4 tasks

Aseprite core tweaks to handle Attachment System tilemaps #127

dacap opened this issue May 15, 2023 · 0 comments
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@dacap
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dacap commented May 15, 2023

The Attachment System requires several tweaks to make some commands work correctly or as expected.

  • Attachment layers are (should be) tilemap layers of 1x1 with one tile
    Sometimes it might be possible that some layer has empty tiles at the edges (legacy file?)
  • Ctrl+mouse (move tool) should show the tile bounds (not the tilemap bounds), same for Ctrl+T to select the bounds of the tile (Ctrl+T doesn't select the bounds of the attachment (selects the whole tile, even empty pixels) #95)
  • Shift+H / Shift+V to flip the whole cel should work as with regular layers (Flipping an attachment #121)
    This might require a customized behavior for the Attachment System because in a regular tilemap we might want to flip the tiles (and then flip the rot/flip flag for tiles / which is not yet supported)
  • Start drawing in an empty cel should create a new attachment / assign it and then start drawing in that attachment (Add & Select New Empty Attachment #119)

All this is related in some way and requires adjustments in the core or a possibility to handle special events in the program to make it work as if the attachment layers were regular layers.

@dacap dacap self-assigned this May 15, 2023
dacap added a commit to dacap/aseprite that referenced this issue May 18, 2023
This will allow to implement custom horizontal/vertical flip:
aseprite/Attachment-System#121

Related to:
aseprite/Attachment-System#127
dacap added a commit to aseprite/aseprite that referenced this issue May 18, 2023
Now a tileManagementPlugin can customize the creation of empty tiles
when the user starts drawing on an empty cel.

To implement: aseprite/Attachment-System#119
Related to: aseprite/Attachment-System#127
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