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refactor(namespace): namespace changed to CleverCrow.Fluid.BTs
Changed namespace to better support future fluid libraries BREAKING CHANGE: Will cause any project using the old namespace to break
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Assets/FluidBehaviorTree/Runtime/BehaviorTree/BehaviorTree.cs

Lines changed: 3 additions & 3 deletions
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@@ -1,8 +1,8 @@
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using Adnc.FluidBT.TaskParents;
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using Adnc.FluidBT.Tasks;
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using CleverCrow.Fluid.BTs.TaskParents;
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using CleverCrow.Fluid.BTs.Tasks;
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using UnityEngine;
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namespace Adnc.FluidBT.Trees {
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namespace CleverCrow.Fluid.BTs.Trees {
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public class BehaviorTree {
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private readonly GameObject _owner;
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Assets/FluidBehaviorTree/Runtime/BehaviorTree/Builder/BehaviorTreeBuilder.cs

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@@ -1,13 +1,13 @@
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using System;
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using System.Collections.Generic;
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using Adnc.FluidBT.Decorators;
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using Adnc.FluidBT.TaskParents;
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using Adnc.FluidBT.TaskParents.Composites;
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using Adnc.FluidBT.Tasks;
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using Adnc.FluidBT.Tasks.Actions;
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using CleverCrow.Fluid.BTs.Decorators;
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using CleverCrow.Fluid.BTs.TaskParents;
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using CleverCrow.Fluid.BTs.TaskParents.Composites;
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using CleverCrow.Fluid.BTs.Tasks;
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using CleverCrow.Fluid.BTs.Tasks.Actions;
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using UnityEngine;
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namespace Adnc.FluidBT.Trees {
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namespace CleverCrow.Fluid.BTs.Trees {
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public class BehaviorTreeBuilder {
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private readonly BehaviorTree _tree;
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private readonly List<ITaskParent> _pointers = new List<ITaskParent>();

Assets/FluidBehaviorTree/Runtime/Decorators/DecoratorBase.cs

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@@ -1,10 +1,10 @@
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using System.Collections.Generic;
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using Adnc.FluidBT.TaskParents;
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using Adnc.FluidBT.Tasks;
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using Adnc.FluidBT.Trees;
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using CleverCrow.Fluid.BTs.TaskParents;
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using CleverCrow.Fluid.BTs.Tasks;
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using CleverCrow.Fluid.BTs.Trees;
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using UnityEngine;
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namespace Adnc.FluidBT.Decorators {
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namespace CleverCrow.Fluid.BTs.Decorators {
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public abstract class DecoratorBase : ITaskParent {
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public List<ITask> Children { get; } = new List<ITask>();
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Assets/FluidBehaviorTree/Runtime/Decorators/DecoratorGeneric.cs

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@@ -1,7 +1,7 @@
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using System;
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using Adnc.FluidBT.Tasks;
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using CleverCrow.Fluid.BTs.Tasks;
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namespace Adnc.FluidBT.Decorators {
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namespace CleverCrow.Fluid.BTs.Decorators {
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public class DecoratorGeneric : DecoratorBase {
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public Func<ITask, TaskStatus> updateLogic;
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Assets/FluidBehaviorTree/Runtime/Decorators/Inverter.cs

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@@ -1,6 +1,6 @@
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using Adnc.FluidBT.Tasks;
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using CleverCrow.Fluid.BTs.Tasks;
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namespace Adnc.FluidBT.Decorators {
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namespace CleverCrow.Fluid.BTs.Decorators {
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public class Inverter : DecoratorBase {
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protected override TaskStatus OnUpdate () {
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if (Child == null) {

Assets/FluidBehaviorTree/Runtime/Decorators/ReturnFailure.cs

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@@ -1,6 +1,6 @@
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using Adnc.FluidBT.Tasks;
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using CleverCrow.Fluid.BTs.Tasks;
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3-
namespace Adnc.FluidBT.Decorators {
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namespace CleverCrow.Fluid.BTs.Decorators {
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public class ReturnFailure : DecoratorBase {
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protected override TaskStatus OnUpdate () {
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var status = Child.Update();

Assets/FluidBehaviorTree/Runtime/Decorators/ReturnSuccess.cs

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@@ -1,6 +1,6 @@
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using Adnc.FluidBT.Tasks;
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using CleverCrow.Fluid.BTs.Tasks;
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namespace Adnc.FluidBT.Decorators {
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namespace CleverCrow.Fluid.BTs.Decorators {
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public class ReturnSuccess : DecoratorBase {
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protected override TaskStatus OnUpdate () {
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var status = Child.Update();

Assets/FluidBehaviorTree/Runtime/TaskParents/Composites/CompositeBase.cs

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@@ -1,4 +1,4 @@
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namespace Adnc.FluidBT.TaskParents.Composites {
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namespace CleverCrow.Fluid.BTs.TaskParents.Composites {
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public abstract class CompositeBase : TaskParentBase {
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public int ChildIndex { get; protected set; }
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Assets/FluidBehaviorTree/Runtime/TaskParents/Composites/Parallel.cs

Lines changed: 2 additions & 2 deletions
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@@ -1,7 +1,7 @@
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using System.Collections.Generic;
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using Adnc.FluidBT.Tasks;
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using CleverCrow.Fluid.BTs.Tasks;
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4-
namespace Adnc.FluidBT.TaskParents.Composites {
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namespace CleverCrow.Fluid.BTs.TaskParents.Composites {
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public class Parallel : CompositeBase {
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private readonly Dictionary<ITask, TaskStatus> _childStatus = new Dictionary<ITask, TaskStatus>();
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Assets/FluidBehaviorTree/Runtime/TaskParents/Composites/Selector.cs

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@@ -1,7 +1,7 @@
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using System.Collections.Generic;
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using Adnc.FluidBT.Tasks;
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using CleverCrow.Fluid.BTs.Tasks;
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4-
namespace Adnc.FluidBT.TaskParents.Composites {
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namespace CleverCrow.Fluid.BTs.TaskParents.Composites {
55
public class Selector : CompositeBase {
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protected override TaskStatus OnUpdate () {
77
for (var i = ChildIndex; i < Children.Count; i++) {

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