Mod Organizer 2 meta-plugin to make creating game plugins easier and faster.
In order to create a MO2 game plugin, one must implement the IPluginGame
interface.
This interface was initially designed for Bethesda games such as the Elder Scrolls or
Fallout series and thus contains a lot of things that are irrelevant for most games.
The goal of this meta-plugin is to allow creating game plugins for "basic" games by providing a very simple python class.
Download the archive for your MO2 version and extract it directly into your MO2 plugins
folder.
- Mod Organizer 2.3.2: Download
and extract in your
plugins/
folder (see below). - Mod Organizer 2.4: Basic games is included in Mod Organizer 2.4.
- If you want to use new game plugins that have not been included in the
release, download the latest archive and extract the files
in the existing
basic_games
folder, overwriting existing files.
- If you want to use new game plugins that have not been included in the
release, download the latest archive and extract the files
in the existing
Important: Extract the folder in your plugins
folder, not the individual files. Your
plugins
folder should look like this:
dlls/
plugins/
data/
basic_games/
games/
__init__.py
...
__init__.py
basic_game.py
...
bsa_extractor.dll
...
ModOrganizer.exe
You can rename modorganizer-basic_games-xxx
to whatever you want (e.g., basic_games
).
Game | Author | File | Extras |
---|---|---|---|
The Binding of Isaac: Rebirth — STEAM | EzioTheDeadPoet | game_thebindingofisaacrebirth.py |
|
Control — STEAM / GOG / EGS | Zash | game_control.py | |
Darkest Dungeon — GOG / STEAM | erri120 | game_darkestdungeon.py |
|
Dark Messiah of Might & Magic — STEAM | Holt59 | game_darkmessiahofmightandmagic.py |
|
Dark Souls — STEAM | Holt59 | game_darksouls.py | |
Divinity: Original Sin (Classic) — STEAM | LostDragonist | game_divinityoriginalsin.py |
|
Divinity: Original Sin (Enhanced Edition) — STEAM | LostDragonist | game_divinityoriginalsinee.py |
|
Dragon's Dogma: Dark Arisen — GOG / STEAM | EzioTheDeadPoet | game_dragonsdogmadarkarisen.py | |
Dungeon Siege II — GOG / STEAM | Holt59 | game_dungeonsiege2.py |
|
Kingdom Come: Deliverance — GOG / STEAM / Epic | Silencer711 | game_kingdomcomedeliverance.py |
|
Mirror's Edge — GOG / STEAM | EzioTheDeadPoet | game_mirrorsedge.py | |
Mount & Blade II: Bannerlord — GOG / STEAM | Holt59 | game_mountandblade2.py |
|
No Man's Sky - GOG / Steam | EzioTheDeadPoet | game_nomanssky.py | |
S.T.A.L.K.E.R. Anomaly — MOD | Qudix | game_stalkeranomaly.py |
|
Stardew Valley — GOG / STEAM | Syer10, Holt59 | game_stardewvalley.py |
|
STAR WARS™ Empire at War: Gold Pack - GOG / STEAM | erri120 |
|
|
Subnautica — STEAM / Epic | dekart811, Zash | game_subnautica.py |
|
Subnautica: Below Zero — STEAM | dekart811, Zash | game_subnautica-below-zero.py |
|
Valheim — STEAM | Zash | game_valheim.py |
|
The Witcher: Enhanced Edition - GOG / STEAM | erri120 | game_witcher1.py |
|
The Witcher 3: Wild Hunt — GOG / STEAM | Holt59 | game_witcher3.py |
|
Yu-Gi-Oh! Master Duel — STEAM | The Conceptionist & uwx | game_masterduel.py | |
Zeus and Poseidon — GOG / STEAM | Holt59 | game_zeusandpoiseidon.py |
|
You can create a plugin by providing a python class in the games
folder.
Note: If your game plugin does not load properly, you should set the log level
to debug and look at the mo_interface.log
file.
You need to create a class that inherits BasicGame
and put it in a game_XX.py
in games
.
Below is an example for The Witcher 3 (see also games/game_witcher3.py):
from PyQt6.QtCore import QDir
from ..basic_game import BasicGame
class Witcher3Game(BasicGame):
Name = "Witcher 3 Support Plugin"
Author = "Holt59"
Version = "1.0.0a"
GameName = "The Witcher 3"
GameShortName = "witcher3"
GameBinary = "bin/x64/witcher3.exe"
GameDataPath = "Mods"
GameSaveExtension = "sav"
GameSteamId = 292030
def savesDirectory(self):
return QDir(self.documentsDirectory().absoluteFilePath("gamesaves"))
BasicGame
inherits IPluginGame
so you can override methods if you need to.
Each attribute you provide corresponds to a method (e.g., Version
corresponds
to the version
method, see the table below). If you override the method, you do
not have to provide the attribute:
from PyQt6.QtCore import QDir
from ..basic_game import BasicGame
import mobase
class Witcher3Game(BasicGame):
Name = "Witcher 3 Support Plugin"
Author = "Holt59"
GameName = "The Witcher 3"
GameShortName = "witcher3"
GameBinary = "bin/x64/witcher3.exe"
GameDataPath = "Mods"
GameSaveExtension = "sav"
GameSteamId = 292030
def version(self):
# Don't forget to import mobase!
return mobase.VersionInfo(1, 0, 0, mobase.ReleaseType.final)
def savesDirectory(self):
return QDir(self.documentsDirectory().absoluteFilePath("gamesaves"))
Name | Description | IPluginGame method |
Python |
---|---|---|---|
Name | Name of the plugin | name |
str |
Author | Author of the plugin | author |
str |
Version | Version of the plugin | version |
str or mobase.VersionInfo |
Description | Description (Optional) | description |
str |
GameName | Name of the game, as displayed by MO2 | gameName |
str |
GameShortName | Short name of the game | gameShortName |
str |
GameNexusName | Nexus name of the game (Optional, default to GameShortName ) |
gameNexusName |
str |
GameValidShortNames | Other valid short names (Optional) | validShortNames |
List[str] or comma-separated list of values |
GameNexusId | Nexus ID of the game (Optional) | nexusGameID |
str or int |
GameBinary | Name of the game executable, relative to the game path | binaryName |
str |
GameLauncher | Name of the game launcher, relative to the game path (Optional) | getLauncherName |
str |
GameDataPath | Name of the folder containing mods, relative to game folder | dataDirectory |
|
GameDocumentsDirectory | Documents directory (Optional) | documentsDirectory |
str or QDir |
GameIniFiles | Config files in documents, for profile specific config (Optional) | iniFiles |
str or List[str] |
GameSavesDirectory | Directory containing saves (Optional, default to GameDocumentsDirectory ) |
savesDirectory |
str or QDir |
GameSaveExtension | Save file extension (Optional) savegameExtension |
str |
|
GameSteamId | Steam ID of the game (Optional) | steamAPPId |
List[str] or str or int |
GameGogId | GOG ID of the game (Optional) | gogAPPId |
List[str] or str or int |
GameOriginManifestIds | Origin Manifest ID of the game (Optional) | originManifestIds |
List[str] or str |
GameOriginWatcherExecutables | Executables to watch for Origin DRM (Optional) | originWatcherExecutables |
List[str] or str |
GameEpicId | Epic ID (AppName ) of the game (Optional) |
epicAPPId |
List[str] or str |
GameEaDesktopId | EA Desktop ID of the game (Optional) | eaDesktopContentId |
List[str] or str or int |
You can use the following variables for str
:
%DOCUMENTS%
will be replaced by the standard Documents folder.%GAME_PATH%
will be replaced by the path to the game folder.%GAME_DOCUMENTS%
will be replaced by the value ofGameDocumentsDirectory
.
The meta-plugin provides some useful extra feature:
- Automatic Steam, GOG, Origin, Epic Games and EA Desktop detection: If you provide
Steam, GOG, Origin or Epic IDs for the game (via
GameSteamId
,GameGogId
,GameOriginManifestIds
,GameEpicId
orGameEaDesktopId
), the game will be listed in the list of available games when creating a new MO2 instance (if the game is installed via Steam, GOG, Origin, Epic Games / Legendary or EA Desktop). - Basic save game preview / metadata (Python): If you can easily obtain a picture
(file) and/or metadata (like from json) for any saves, you can provide basic save-game
preview by using the
BasicGameSaveGameInfo
. See games/game_witcher3.py and games/game_bladeandsorcery.py for more details. - Basic local save games (Python): profile specific save games, as in games/game_valheim.py.
- Basic mod data checker (Python):
Check and fix different mod archive layouts for an automatic installation with the proper
file structure, using simple (glob) patterns via
BasicModDataChecker
. See games/game_valheim.py and game_subnautica.py for an example.
Game IDs can be found here:
- For Steam on Steam Database
- For GOG on GOG Database
- For Origin from
C:\ProgramData\Origin\LocalContent
(.mfst files) - For Epic Games (
AppName
) from:C:\ProgramData\Epic\EpicGamesLauncher\Data\Manifests\
(.item files)- or:
C:\ProgramData\Epic\EpicGamesLauncher\UnrealEngineLauncher\LauncherInstalled.dat
- For Legendary (alt. Epic launcher) via command
legendary list-games
or from:%USERPROFILE%\.config\legendary\installed.json
- For EA Desktop from
<EA Games install location>\<game title>\__Installer\installerdata.xml
We recommend using a dedicated Python environment to write a new basic game plugins.
- Install the required version of Python --- Currently Python 3.11 (MO2 2.5).
- Remove the repository at
${MO2_INSTALL}/plugins/basic_games
. - Clone this repository at the location of the old plugin (
${MO2_INSTALL}/plugins/basic_games
). - Place yourself inside the cloned folder and:
# create a virtual environment (recommended)
py -3.11 -m venv .\venv
.\venv\scripts\Activate.ps1
# "install" poetry and the development package
pip install poetry
poetry install