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Brief instructions for rendering publication-quality crystal structure images (using POV-Ray)

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Shiny Atoms with Ovito + POV-Ray

These are just some simple instructions for rendering publication-style images of crystal structures. Hopefully someone else will find them to be useful.

1. Install POV-Ray

Mac (via Homebrew): brew install povray

Windows: download and run the installer from here

2. Install Ovito

Download the version for your computer here

3. Open the structure in Ovito and manipulate the scene

The most important part is getting the view angle you want, but ovito also makes it really easy to make a supercell, change atom colors, remove cell boundaries, add bonds, etc.

4. Export POV-Ray file from Ovito

file > Export File > select POV-Ray scene

5. Add finishes to the .pov file (something like this.. sorry for the ugly code):

def shinify(
    input_filename, output_filename, specular=0.8,
    reflection=0.8, diffuse=0.8, light_intensity=1,
    light_location=(None, None, None)
):

    """
    Adds finish properties to .pov output files generated from Ovito.
    
    args:
        input_filename (str): existing .pov file created by Ovito
        output_filename (str): desired filename for "shiny" .pov file
        specular, reflection, diffuse: finish parameters from POV-Ray, applied to spheres (atoms) and cylinders (bonds)
            see https://www.povray.org/documentation/view/3.6.1/79/ for more details/options.
        light_intensity (float): multiplier for light intensity
        light_location (tuple): x, y, and z coordinates of light fixture in the scene. You might have to use trial
            and error to find the best location if Ovito's default isn't what you want.
    """

    lines = open(input_filename).readlines()
    with open(output_filename, "w") as f:
        i = 0
        light_fixed = False
        while i < len(lines):
            line = lines[i]

            # Add your own lighting
            # you can also mess with the light color and its intensity
            if line.split()[0] == "light_source" and light_location[0] is not None:
                f.write(
                    "light_source {\n"
                    + f"  <{light_location[0]}, {light_location[1]}, {light_location[2]}>\n"
                    + "  color <{light_intensity}, {light_intensity}, {light_intensity}>\n"
                    + "}\n"
                )
                i += 6
                
            # Add shiny finish to spherical atoms
            if line[0:14] == "#macro SPRTCLE":
                f.write(
                    "#macro SPRTCLE(pos, particleRadius, particleColor, spc, ref, dif) // Macro for spherical particles\n"
                    + "sphere { pos, particleRadius\n"
                    + "         texture { pigment { color particleColor } finish { specular spc reflection ref diffuse dif } }\n"
                    + "}\n#end\n"
                )
                i += 4
            elif line.split("(")[0] == "SPRTCLE":
                f.write(line.replace(")", f", {specular}, {reflection}, {diffuse})"))
            
            # Add shiny finish to cylindrical bonds
            elif line[0:10] == "#macro CYL":
                f.write(
                    "#macro CYL(base, dir, cylRadius, cylColor, spc, ref, dif) // Macro for cylinders\n"
                    + "cylinder { base, base + dir, cylRadius\n"
                    + "         texture { pigment { color cylColor } finish { specular spc reflection ref diffuse dif } }\n"
                    + "}\n#end\n"
                )
                i += 4
            elif line.split("(")[0] == "CYL":
                f.write(line.replace(")", f", {specular}, {reflection}, {diffuse})"))
            else:
                f.write(line)
            i += 1

shinify("ovito_file.pov", "ovito_file_shiny.pov")

6. Run povray to render the new shiny .pov file

povray +H800 +W800 +Iovito_file_shiny.pov +Oovito_file_shiny.png +UA

+H & +W: image height and width in px. I usually go well into the 1000's for a final publication image, but ~800 is fast for testing.

+I & +O: povray filename and image filename, respectively

+UA: allow for transparency (alpha), I like it for creating clear .png files

7. Other tips/ideas

The y-axis in POV-Ray is generally "up", while z is generally "depth". For example, in the image below I also added a reflective plane under the atoms. I just added a line at the end of the shinify function:

f.write("plane {<0, 1, 0>, 9 texture {pigment { color rgb <1, 1, 1> } finish { specular 0 reflection 0.2 diffuse 0.4}}}")

You can see that the plane is normal to the y-axis.

I also use a lot of trial and error for the lighting location and intensity, and for adding other objects (blocks, discs, etc.) to the scene.

You will have to consult the POV-Ray documentation for all the possible things you can add and change- it goes WAY beyond what I've achieved in this small example. There is also quite a large community of POV-Ray expert users creating example scripts that you should make liberal use of. For example, I just buried the above ovito atoms scene in an underwater scene I found here to get the image below:

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Brief instructions for rendering publication-quality crystal structure images (using POV-Ray)

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