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Maps with missing models lag terribly #5
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Bugfix request
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This should be fixed by Tempest in version 1.2. Reopen if this is still the case. |
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ac-stef
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automapconfig Enables the "automatic embedded map config data" feature, which means with the next map save the map config file gets renamed and the map config data stored inside the map file. mapsoundslotusage <map sound slot number> Returns a list of map entity indices which use a certain map sound slot. If the sound is unused, it returns an empty string. deletemapsoundslot <map sound slot number> <"purge"> Deletes an unused map sound slot. If "purge" is specified as second argument, it also deletes an used slot (including all map entities which use that sound). Also enables automapconfig. editmapsoundslot <map sound slot number> <map sound path> <maxuses> Edits path/name and maxuses parameters of a mapsound slot. Only non-empty parameters actually change something. The command returns the resulting data of the map sound slot. If only the map sound slot number is specified, no changes are made, but the current data is returned. Therefore the command can be used to get and set parameters. If anything is changed, automapconfig is enabled. mapmodelslotusage <mapmodel slot number> Returns a list of map entity indices which use a certain mapmodel slot. If the mapmodel is unused, it returns an empty string. deletemapmodelslot <mapmodel slot number> <"purge"> Deletes an unused mapmodel slot. If "purge" is specified as second argument, it also deletes an used slot (including all map entities which use that mapmodel). Also enables automapconfig. editmapmodelslot <mapmodel slot #> <radius> <height> <z-offset> 0 <path> Edits the parameters of a mapmodel slot. Only non-empty parameters actually change something. The command returns the resulting data of the mapmodel slot. If only the mapmodel slot number is specified, no changes are made, but the current data is returned. Therefore the command can be used to get and set parameters. examples: editmapmodelslot 33 "" "" -5 sets the z-offset of slot assaultcube#33 to -5 without affecting other params echo (editmapmodelslot 33) print the current parameters of mapmodel slot assaultcube#33 for example: 0 0 0 0 "makke/lightbulb" If anything is changed, automapconfig is enabled. gettexturelist <includes> <excludes> <extensions> Returns a table of all texture files fitting a certain description. includes Optional list of path prefixes to include in the table. excludes Optional list of path prefixes to exclude from the table. extensions Optional list of filename extensions to include in the table. All files found under packages/textures are examined. By default, the command returns a list with two columns: path and filename. If "excludes" is exactly one path prefix to exclude, the table gets a third column with path names without that prefix. If "extensions" is exactly one extension which does not start with the character '.', the table gets an additional (third or fourth) column containing file names without that extension. examples: echo (gettexturelist) outputs two columns like "noctua/wall" "wall02.jpg" echo (gettexturelist "" "map_editor skymaps") same, but omits skymaps and special textures for the editor echo (gettexturelist makke) outputs only textures by makke and adds a third column like "makke/rattrap" "rb_box_03.jpg" "/rattrap" echo (gettexturelist "skymaps/" "" "_ft.jpg") outputs four columns like "skymaps/egypt" "egypt_ft.jpg" "egypt" "egypt" "skymaps/humus" "meadow_ft.jpg" "humus" "meadow" textureslotusage <texture slot number> Returns a list of mapmodels who use that texture as skin. If no mapmodel uses the texture, but world geometry does, a string of whitespace is returned. If the mapmodel is unused, an empty string is returned. deletetextureslot <texture slot number> <"purge"> Deletes an unused texture slot. If "purge" is specified as second argument, it also deletes an used slot. All mapmodels that use that texture as skin are changed to default skin. All world geometry, which uses the texture, is instead set to use slot assaultcube#255. Slots below assaultcube#5 always require "purge", no matter if they are in use (default slots). Also enables automapconfig. edittextureslot <texture slot #> <scale> <path> Edits the parameters of a texture slot. Only non-empty parameters actually change something. The command returns the resulting data of the texture slot. If only the texture slot number is specified, no changes are made, but the current data is returned. Therefore the command can be used to get and set parameters. examples: edittextureslot 33 "" "arcitool/rohbaubims.jpg" sets texture name of slot assaultcube#33 echo (edittextureslot 33) print the current parameters of texture slot assaultcube#33 for example: 0 "zastrow/3wood_crate_10.jpg" If anything is changed, automapconfig is enabled. deleteentity <entity index/number> Deletes a map entity. (Note: deleting an entity only marks it as unused. It will be completely removed after saving and loading the map.) editentity <entity index/number> <x> <y> <z> <attr1> <attr2> <attr3> <attr4> Edits a map entity. Edits only parameters given a non-empty value. Returns the values of all attributes (type, x, y, z, attr1-attr4). examples: echo (editentity 33) prints all attributes of map entity number 33 for example "light 174 172 12 20 255 200 200" editentity 33 "" 173 changes the y-position of entity 33 to 173 rereadtexturelists Variable, which is set to "1" when a texture is downloaded. Used to trigger menu rebuilds. rereadsoundlists Variable, which is set to "1" when a sound is downloaded. Used to trigger menu rebuilds. DOCREF mapsoundslotusage deletemapsoundslot editmapsoundslot DOCREF mapmodelslotusage deletemapmodelslot editmapmodelslot DOCREF textureslotusage deletetextureslot edittextureslot DOCREF gettexturelist deleteentity editentity DOCREF automapconfig rereadtexturelists rereadsoundlists
ac-stef
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Apr 28, 2015
automapconfig Enables the "automatic embedded map config data" feature, which means with the next map save the map config file gets renamed and the map config data stored inside the map file. mapsoundslotusage <map sound slot number> Returns a list of map entity indices which use a certain map sound slot. If the sound is unused, it returns an empty string. deletemapsoundslot <map sound slot number> <"purge"> Deletes an unused map sound slot. If "purge" is specified as second argument, it also deletes an used slot (including all map entities which use that sound). Also enables automapconfig. editmapsoundslot <map sound slot number> <map sound path> <maxuses> Edits path/name and maxuses parameters of a mapsound slot. Only non-empty parameters actually change something. The command returns the resulting data of the map sound slot. If only the map sound slot number is specified, no changes are made, but the current data is returned. Therefore the command can be used to get and set parameters. If anything is changed, automapconfig is enabled. mapmodelslotusage <mapmodel slot number> Returns a list of map entity indices which use a certain mapmodel slot. If the mapmodel is unused, it returns an empty string. deletemapmodelslot <mapmodel slot number> <"purge"> Deletes an unused mapmodel slot. If "purge" is specified as second argument, it also deletes an used slot (including all map entities which use that mapmodel). Also enables automapconfig. editmapmodelslot <mapmodel slot #> <radius> <height> <z-offset> 0 <path> Edits the parameters of a mapmodel slot. Only non-empty parameters actually change something. The command returns the resulting data of the mapmodel slot. If only the mapmodel slot number is specified, no changes are made, but the current data is returned. Therefore the command can be used to get and set parameters. examples: editmapmodelslot 33 "" "" -5 sets the z-offset of slot assaultcube#33 to -5 without affecting other params echo (editmapmodelslot 33) print the current parameters of mapmodel slot assaultcube#33 for example: 0 0 0 0 "makke/lightbulb" If anything is changed, automapconfig is enabled. gettexturelist <includes> <excludes> <extensions> Returns a table of all texture files fitting a certain description. includes Optional list of path prefixes to include in the table. excludes Optional list of path prefixes to exclude from the table. extensions Optional list of filename extensions to include in the table. All files found under packages/textures are examined. By default, the command returns a list with two columns: path and filename. If "excludes" is exactly one path prefix to exclude, the table gets a third column with path names without that prefix. If "extensions" is exactly one extension which does not start with the character '.', the table gets an additional (third or fourth) column containing file names without that extension. examples: echo (gettexturelist) outputs two columns like "noctua/wall" "wall02.jpg" echo (gettexturelist "" "map_editor skymaps") same, but omits skymaps and special textures for the editor echo (gettexturelist makke) outputs only textures by makke and adds a third column like "makke/rattrap" "rb_box_03.jpg" "/rattrap" echo (gettexturelist "skymaps/" "" "_ft.jpg") outputs four columns like "skymaps/egypt" "egypt_ft.jpg" "egypt" "egypt" "skymaps/humus" "meadow_ft.jpg" "humus" "meadow" textureslotusage <texture slot number> Returns a list of mapmodels who use that texture as skin. If no mapmodel uses the texture, but world geometry does, a string of whitespace is returned. If the mapmodel is unused, an empty string is returned. deletetextureslot <texture slot number> <"purge"> Deletes an unused texture slot. If "purge" is specified as second argument, it also deletes an used slot. All mapmodels that use that texture as skin are changed to default skin. All world geometry, which uses the texture, is instead set to use slot assaultcube#255. Slots below assaultcube#5 always require "purge", no matter if they are in use (default slots). Also enables automapconfig. edittextureslot <texture slot #> <scale> <path> Edits the parameters of a texture slot. Only non-empty parameters actually change something. The command returns the resulting data of the texture slot. If only the texture slot number is specified, no changes are made, but the current data is returned. Therefore the command can be used to get and set parameters. examples: edittextureslot 33 "" "arcitool/rohbaubims.jpg" sets texture name of slot assaultcube#33 echo (edittextureslot 33) print the current parameters of texture slot assaultcube#33 for example: 0 "zastrow/3wood_crate_10.jpg" If anything is changed, automapconfig is enabled. deleteentity <entity index/number> Deletes a map entity. (Note: deleting an entity only marks it as unused. It will be completely removed after saving and loading the map.) editentity <entity index/number> <x> <y> <z> <attr1> <attr2> <attr3> <attr4> Edits a map entity. Edits only parameters given a non-empty value. Returns the values of all attributes (type, x, y, z, attr1-attr4). examples: echo (editentity 33) prints all attributes of map entity number 33 for example "light 174 172 12 20 255 200 200" editentity 33 "" 173 changes the y-position of entity 33 to 173 rereadtexturelists Variable, which is set to "1" when a texture is downloaded. Used to trigger menu rebuilds. rereadsoundlists Variable, which is set to "1" when a sound is downloaded. Used to trigger menu rebuilds. DOCREF mapsoundslotusage deletemapsoundslot editmapsoundslot DOCREF mapmodelslotusage deletemapmodelslot editmapmodelslot DOCREF textureslotusage deletetextureslot edittextureslot DOCREF gettexturelist deleteentity editentity DOCREF automapconfig rereadtexturelists rereadsoundlists
ac-stef
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May 8, 2015
automapconfig Enables the "automatic embedded map config data" feature, which means with the next map save the map config file gets renamed and the map config data stored inside the map file. mapsoundslotusage <map sound slot number> Returns a list of map entity indices which use a certain map sound slot. If the sound is unused, it returns an empty string. deletemapsoundslot <map sound slot number> <"purge"> Deletes an unused map sound slot. If "purge" is specified as second argument, it also deletes an used slot (including all map entities which use that sound). Also enables automapconfig. editmapsoundslot <map sound slot number> <map sound path> <maxuses> Edits path/name and maxuses parameters of a mapsound slot. Only non-empty parameters actually change something. The command returns the resulting data of the map sound slot. If only the map sound slot number is specified, no changes are made, but the current data is returned. Therefore the command can be used to get and set parameters. If anything is changed, automapconfig is enabled. mapmodelslotusage <mapmodel slot number> Returns a list of map entity indices which use a certain mapmodel slot. If the mapmodel is unused, it returns an empty string. deletemapmodelslot <mapmodel slot number> <"purge"> Deletes an unused mapmodel slot. If "purge" is specified as second argument, it also deletes an used slot (including all map entities which use that mapmodel). Also enables automapconfig. editmapmodelslot <mapmodel slot #> <radius> <height> <z-offset> 0 <path> Edits the parameters of a mapmodel slot. Only non-empty parameters actually change something. The command returns the resulting data of the mapmodel slot. If only the mapmodel slot number is specified, no changes are made, but the current data is returned. Therefore the command can be used to get and set parameters. examples: editmapmodelslot 33 "" "" -5 sets the z-offset of slot assaultcube#33 to -5 without affecting other params echo (editmapmodelslot 33) print the current parameters of mapmodel slot assaultcube#33 for example: 0 0 0 0 "makke/lightbulb" If anything is changed, automapconfig is enabled. gettexturelist <includes> <excludes> <extensions> Returns a table of all texture files fitting a certain description. includes Optional list of path prefixes to include in the table. excludes Optional list of path prefixes to exclude from the table. extensions Optional list of filename extensions to include in the table. All files found under packages/textures are examined. By default, the command returns a list with two columns: path and filename. If "excludes" is exactly one path prefix to exclude, the table gets a third column with path names without that prefix. If "extensions" is exactly one extension which does not start with the character '.', the table gets an additional (third or fourth) column containing file names without that extension. examples: echo (gettexturelist) outputs two columns like "noctua/wall" "wall02.jpg" echo (gettexturelist "" "map_editor skymaps") same, but omits skymaps and special textures for the editor echo (gettexturelist makke) outputs only textures by makke and adds a third column like "makke/rattrap" "rb_box_03.jpg" "/rattrap" echo (gettexturelist "skymaps/" "" "_ft.jpg") outputs four columns like "skymaps/egypt" "egypt_ft.jpg" "egypt" "egypt" "skymaps/humus" "meadow_ft.jpg" "humus" "meadow" textureslotusage <texture slot number> Returns a list of mapmodels who use that texture as skin. If no mapmodel uses the texture, but world geometry does, a string of whitespace is returned. If the mapmodel is unused, an empty string is returned. deletetextureslot <texture slot number> <"purge"> Deletes an unused texture slot. If "purge" is specified as second argument, it also deletes an used slot. All mapmodels that use that texture as skin are changed to default skin. All world geometry, which uses the texture, is instead set to use slot assaultcube#255. Slots below assaultcube#5 always require "purge", no matter if they are in use (default slots). Also enables automapconfig. edittextureslot <texture slot #> <scale> <path> Edits the parameters of a texture slot. Only non-empty parameters actually change something. The command returns the resulting data of the texture slot. If only the texture slot number is specified, no changes are made, but the current data is returned. Therefore the command can be used to get and set parameters. examples: edittextureslot 33 "" "arcitool/rohbaubims.jpg" sets texture name of slot assaultcube#33 echo (edittextureslot 33) print the current parameters of texture slot assaultcube#33 for example: 0 "zastrow/3wood_crate_10.jpg" If anything is changed, automapconfig is enabled. deleteentity <entity index/number> Deletes a map entity. (Note: deleting an entity only marks it as unused. It will be completely removed after saving and loading the map.) editentity <entity index/number> <x> <y> <z> <attr1> <attr2> <attr3> <attr4> Edits a map entity. Edits only parameters given a non-empty value. Returns the values of all attributes (type, x, y, z, attr1-attr4). examples: echo (editentity 33) prints all attributes of map entity number 33 for example "light 174 172 12 20 255 200 200" editentity 33 "" 173 changes the y-position of entity 33 to 173 rereadtexturelists Variable, which is set to "1" when a texture is downloaded. Used to trigger menu rebuilds. rereadsoundlists Variable, which is set to "1" when a sound is downloaded. Used to trigger menu rebuilds. DOCREF mapsoundslotusage deletemapsoundslot editmapsoundslot DOCREF mapmodelslotusage deletemapmodelslot editmapmodelslot DOCREF textureslotusage deletetextureslot edittextureslot DOCREF gettexturelist deleteentity editentity DOCREF automapconfig rereadtexturelists rereadsoundlists
ac-stef
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May 16, 2015
automapconfig Enables the "automatic embedded map config data" feature, which means with the next map save the map config file gets renamed and the map config data stored inside the map file. mapsoundslotusage <map sound slot number> Returns a list of map entity indices which use a certain map sound slot. If the sound is unused, it returns an empty string. deletemapsoundslot <map sound slot number> <"purge"> Deletes an unused map sound slot. If "purge" is specified as second argument, it also deletes an used slot (including all map entities which use that sound). Also enables automapconfig. editmapsoundslot <map sound slot number> <map sound path> <maxuses> Edits path/name and maxuses parameters of a mapsound slot. Only non-empty parameters actually change something. The command returns the resulting data of the map sound slot. If only the map sound slot number is specified, no changes are made, but the current data is returned. Therefore the command can be used to get and set parameters. If anything is changed, automapconfig is enabled. mapmodelslotusage <mapmodel slot number> Returns a list of map entity indices which use a certain mapmodel slot. If the mapmodel is unused, it returns an empty string. deletemapmodelslot <mapmodel slot number> <"purge"> Deletes an unused mapmodel slot. If "purge" is specified as second argument, it also deletes an used slot (including all map entities which use that mapmodel). Also enables automapconfig. editmapmodelslot <mapmodel slot #> <radius> <height> <z-offset> 0 <path> Edits the parameters of a mapmodel slot. Only non-empty parameters actually change something. The command returns the resulting data of the mapmodel slot. If only the mapmodel slot number is specified, no changes are made, but the current data is returned. Therefore the command can be used to get and set parameters. examples: editmapmodelslot 33 "" "" -5 sets the z-offset of slot assaultcube#33 to -5 without affecting other params echo (editmapmodelslot 33) print the current parameters of mapmodel slot assaultcube#33 for example: 0 0 0 0 "makke/lightbulb" If anything is changed, automapconfig is enabled. gettexturelist <includes> <excludes> <extensions> Returns a table of all texture files fitting a certain description. includes Optional list of path prefixes to include in the table. excludes Optional list of path prefixes to exclude from the table. extensions Optional list of filename extensions to include in the table. All files found under packages/textures are examined. By default, the command returns a list with two columns: path and filename. If "excludes" is exactly one path prefix to exclude, the table gets a third column with path names without that prefix. If "extensions" is exactly one extension which does not start with the character '.', the table gets an additional (third or fourth) column containing file names without that extension. examples: echo (gettexturelist) outputs two columns like "noctua/wall" "wall02.jpg" echo (gettexturelist "" "map_editor skymaps") same, but omits skymaps and special textures for the editor echo (gettexturelist makke) outputs only textures by makke and adds a third column like "makke/rattrap" "rb_box_03.jpg" "/rattrap" echo (gettexturelist "skymaps/" "" "_ft.jpg") outputs four columns like "skymaps/egypt" "egypt_ft.jpg" "egypt" "egypt" "skymaps/humus" "meadow_ft.jpg" "humus" "meadow" textureslotusage <texture slot number> Returns a list of mapmodels who use that texture as skin. If no mapmodel uses the texture, but world geometry does, a string of whitespace is returned. If the mapmodel is unused, an empty string is returned. deletetextureslot <texture slot number> <"purge"> Deletes an unused texture slot. If "purge" is specified as second argument, it also deletes an used slot. All mapmodels that use that texture as skin are changed to default skin. All world geometry, which uses the texture, is instead set to use slot assaultcube#255. Slots below assaultcube#5 always require "purge", no matter if they are in use (default slots). Also enables automapconfig. edittextureslot <texture slot #> <scale> <path> Edits the parameters of a texture slot. Only non-empty parameters actually change something. The command returns the resulting data of the texture slot. If only the texture slot number is specified, no changes are made, but the current data is returned. Therefore the command can be used to get and set parameters. examples: edittextureslot 33 "" "arcitool/rohbaubims.jpg" sets texture name of slot assaultcube#33 echo (edittextureslot 33) print the current parameters of texture slot assaultcube#33 for example: 0 "zastrow/3wood_crate_10.jpg" If anything is changed, automapconfig is enabled. deleteentity <entity index/number> Deletes a map entity. (Note: deleting an entity only marks it as unused. It will be completely removed after saving and loading the map.) editentity <entity index/number> <x> <y> <z> <attr1> <attr2> <attr3> <attr4> Edits a map entity. Edits only parameters given a non-empty value. Returns the values of all attributes (type, x, y, z, attr1-attr4). examples: echo (editentity 33) prints all attributes of map entity number 33 for example "light 174 172 12 20 255 200 200" editentity 33 "" 173 changes the y-position of entity 33 to 173 rereadtexturelists Variable, which is set to "1" when a texture is downloaded. Used to trigger menu rebuilds. rereadsoundlists Variable, which is set to "1" when a sound is downloaded. Used to trigger menu rebuilds. DOCREF mapsoundslotusage deletemapsoundslot editmapsoundslot DOCREF mapmodelslotusage deletemapmodelslot editmapmodelslot DOCREF textureslotusage deletetextureslot edittextureslot DOCREF gettexturelist deleteentity editentity DOCREF automapconfig rereadtexturelists rereadsoundlists
ac-stef
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May 18, 2015
automapconfig Enables the "automatic embedded map config data" feature, which means with the next map save the map config file gets renamed and the map config data stored inside the map file. mapsoundslotusage <map sound slot number> Returns a list of map entity indices which use a certain map sound slot. If the sound is unused, it returns an empty string. deletemapsoundslot <map sound slot number> <"purge"> Deletes an unused map sound slot. If "purge" is specified as second argument, it also deletes an used slot (including all map entities which use that sound). Also enables automapconfig. editmapsoundslot <map sound slot number> <map sound path> <maxuses> Edits path/name and maxuses parameters of a mapsound slot. Only non-empty parameters actually change something. The command returns the resulting data of the map sound slot. If only the map sound slot number is specified, no changes are made, but the current data is returned. Therefore the command can be used to get and set parameters. If anything is changed, automapconfig is enabled. mapmodelslotusage <mapmodel slot number> Returns a list of map entity indices which use a certain mapmodel slot. If the mapmodel is unused, it returns an empty string. deletemapmodelslot <mapmodel slot number> <"purge"> Deletes an unused mapmodel slot. If "purge" is specified as second argument, it also deletes an used slot (including all map entities which use that mapmodel). Also enables automapconfig. editmapmodelslot <mapmodel slot #> <radius> <height> <z-offset> 0 <path> Edits the parameters of a mapmodel slot. Only non-empty parameters actually change something. The command returns the resulting data of the mapmodel slot. If only the mapmodel slot number is specified, no changes are made, but the current data is returned. Therefore the command can be used to get and set parameters. examples: editmapmodelslot 33 "" "" -5 sets the z-offset of slot assaultcube#33 to -5 without affecting other params echo (editmapmodelslot 33) print the current parameters of mapmodel slot assaultcube#33 for example: 0 0 0 0 "makke/lightbulb" If anything is changed, automapconfig is enabled. gettexturelist <includes> <excludes> <extensions> Returns a table of all texture files fitting a certain description. includes Optional list of path prefixes to include in the table. excludes Optional list of path prefixes to exclude from the table. extensions Optional list of filename extensions to include in the table. All files found under packages/textures are examined. By default, the command returns a list with two columns: path and filename. If "excludes" is exactly one path prefix to exclude, the table gets a third column with path names without that prefix. If "extensions" is exactly one extension which does not start with the character '.', the table gets an additional (third or fourth) column containing file names without that extension. examples: echo (gettexturelist) outputs two columns like "noctua/wall" "wall02.jpg" echo (gettexturelist "" "map_editor skymaps") same, but omits skymaps and special textures for the editor echo (gettexturelist makke) outputs only textures by makke and adds a third column like "makke/rattrap" "rb_box_03.jpg" "/rattrap" echo (gettexturelist "skymaps/" "" "_ft.jpg") outputs four columns like "skymaps/egypt" "egypt_ft.jpg" "egypt" "egypt" "skymaps/humus" "meadow_ft.jpg" "humus" "meadow" textureslotusage <texture slot number> Returns a list of mapmodels who use that texture as skin. If no mapmodel uses the texture, but world geometry does, a string of whitespace is returned. If the mapmodel is unused, an empty string is returned. deletetextureslot <texture slot number> <"purge"> Deletes an unused texture slot. If "purge" is specified as second argument, it also deletes an used slot. All mapmodels that use that texture as skin are changed to default skin. All world geometry, which uses the texture, is instead set to use slot assaultcube#255. Slots below assaultcube#5 always require "purge", no matter if they are in use (default slots). Also enables automapconfig. edittextureslot <texture slot #> <scale> <path> Edits the parameters of a texture slot. Only non-empty parameters actually change something. The command returns the resulting data of the texture slot. If only the texture slot number is specified, no changes are made, but the current data is returned. Therefore the command can be used to get and set parameters. examples: edittextureslot 33 "" "arcitool/rohbaubims.jpg" sets texture name of slot assaultcube#33 echo (edittextureslot 33) print the current parameters of texture slot assaultcube#33 for example: 0 "zastrow/3wood_crate_10.jpg" If anything is changed, automapconfig is enabled. deleteentity <entity index/number> Deletes a map entity. (Note: deleting an entity only marks it as unused. It will be completely removed after saving and loading the map.) editentity <entity index/number> <x> <y> <z> <attr1> <attr2> <attr3> <attr4> Edits a map entity. Edits only parameters given a non-empty value. Returns the values of all attributes (type, x, y, z, attr1-attr4). examples: echo (editentity 33) prints all attributes of map entity number 33 for example "light 174 172 12 20 255 200 200" editentity 33 "" 173 changes the y-position of entity 33 to 173 rereadtexturelists Variable, which is set to "1" when a texture is downloaded. Used to trigger menu rebuilds. rereadsoundlists Variable, which is set to "1" when a sound is downloaded. Used to trigger menu rebuilds. DOCREF mapsoundslotusage deletemapsoundslot editmapsoundslot DOCREF mapmodelslotusage deletemapmodelslot editmapmodelslot DOCREF textureslotusage deletetextureslot edittextureslot DOCREF gettexturelist deleteentity editentity DOCREF automapconfig rereadtexturelists rereadsoundlists
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Jun 3, 2015
deletetextureslot <texture slot number> <"purge"> <replacement slot> Deletes an unused texture slot. If "purge" is specified as second argument, it also deletes an used slot. All mapmodels that use that texture as skin are changed to default skin. All world geometry, which uses the texture, is instead set to use slot assaultcube#255 or a specified replacement slot. Slots below assaultcube#5 always require "purge", no matter if they are in use (default slots). Also enables automapconfig. DOCREF deletetextureslot
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deletetextureslot <texture slot number> <"purge"> <replacement slot> Deletes an unused texture slot. If "purge" is specified as second argument, it also deletes an used slot. All mapmodels that use that texture as skin are changed to default skin. All world geometry, which uses the texture, is instead set to use slot assaultcube#255 or a specified replacement slot. Slots below assaultcube#5 always require "purge", no matter if they are in use (default slots). Also enables automapconfig. DOCREF deletetextureslot
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If a map is played, but some of the content is missing, including models, the lack of those models will cause the map to lag terribly.
This can be tested, by opening a map, looking at the FPS counter, then, deleting some models that are normally in the view you were at, restarting ac, opening that same map at the same place, and look at the FPS counter. You will notice the FPS counter flickering rapidly. In the example I tried:
Before with mapmodels: 140 FPS, quite stable.
After without mapmodels: 115-150 FPS, unstable.
.. tested at the same place/map. I have a fast computer, so this is hard to tell normally, but for players on older machines, the results are obvious.
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