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astine/Gingerwar
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This is a simple platform game with the goal being to eliminate all of the monsters by jumping on them. The player must avoid comming in contact with monsters to avoid losing the game. The monsters constantly spawn so it should be a challenge for the player to eliminate them all. This is a simple game I slapped together in about a week. It's clearly very unfinished. I wrote it because I wanted to mess around with some C which I haven't done in a long while. If I had the time or inclination, there are a number of things I would add, such as: Animated Sprites Transparency Better Collision Detection More Monster Types Better Platform Graphics A Top Scrolling Screen A Proper Animation for Dying Monsters The only dependency this game has is SDL so it should be easy to compile with gcc or clang.
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A quick (unfinished) C platform game
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