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Releases: ata4/disunity
Releases · ata4/disunity
DisUnity v0.1.2
- Fixed wrong character set when extracting text assets.
- Fixed file overwriting when extracting multiple assets with the same name.
- Fixed resource file search issues by embedding the resources into the jar file.
DisUnity v0.1.1
- Fixed exception when extracting fonts.
- Fixed incomplete and broken database files when learning new structs.
DisUnity v0.1.0
- Added object data deserializer, which should reduce reading errors between the various Unity versions.
- Fixed scene files not being processed when reading asset bundles directly.
- Fixed reading issues with longer revision strings like "4.0.0b12" or "3.5.0b3-flash".
- Fixed external references reading/writing errors for older Unity versions.
- Dummy asset files created by Unity3D Obfuscator are now ignored.
DisUnity v0.0.2
- Substance archives are now extracted with the correct extension (.sbsar).
- Added -v/--verbose parameter for more detailed logging.
- Added external references, engine version and some player settings to the "info" command.
- Moved class information from the "info" command to a new command, "stats".
DisUnity v0.0.1
- Initial release