Serie of color-schemes that come in a light, and in a dark background version for iTerm2
For the construction of these colorschemes, Solarized colorscheme stood as a model, and Base16 Builder was a building tool. Like in Solarized, the colorschemes come in a light – and in a dark background version. It’s really just variations on the same idea, but each with it’s own color-value relations, interdependent on each other and their base (background-)color, giving each colorscheme it’s own character. Go to Demopage
Base color for Forest is orange, and the idea is to have brownish colors for the background, not unlike a colorscheme like “Birds of Paradise”, but a bit muddier on the browns, less red and more greyed out, like clay. More info.
Base color for Plateau is red, and here the background-colors have these chocolate brown/grey colors for the background, while the “color-wheel colors” are quite desaturated. A warm palette; no real green in here, (see also “Cave”). More info.
Base color for Heath is magenta, and here the background-colors have these cool-red colors for the background, but then obviously toned down quite a bit. More info
Base color for Cave is violet, and although the colors are regularly spaced out, there is no real green in here, (see also “Plateau”) a “cool-warm” palette; not for the claustrophobic. More info
Base color for sulphurpool is purple, and here the background-colors have these grey purplish colors for the background. Darkest background-color needed not to be as desaturated as some of the warmer palettes, giving this colorscheme it’s otherworldly character. Yellow and green are close, because of avoidance of too greenish hues. In all: easy on the eye. More info
Base color for Lakeside is blue, which means bluish colors for the background. Coolest colorscheme of the bunch, works very well in the light-background variant, for example on a webpage (with Prism, or Higlight.js, e.g.). More info
Base color for Savanna is green, it has greenish colors for the background. “Color-wheel colors” are desaturated considerably, giving this colorscheme a rather understated appeal and, dear I say it, a ‘natural’ look and feel. More info
Base color for Seaside is green: greenish colors for the background. Very saturated color-palette; comes popping at you. More info
Base color for Estuary is yellow-green, no real blue, red or purple in here, (red goes to the orange), only the yellow/greenish colors are saturated. Colors are all very close in terms of (mid-range) tonal-contrast (‘“grey value”). A bit of a poisonous colorscheme, be aware of the crocodiles; they’re hiding in there. More info
Base color for Dune is yellow, and then warm yellowish brown greyed colors for the background. A welcoming, soothing friendly but also bright, colorscheme. More info
Support for other implementations can be found in the output-folder of the original repo. For example profiles for Terminal-App, Terminator and Guake.
Copyright (c) 2013 Bram de Haan Released under MIT Licence