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App launches without UI #30
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I had the same issue. Try |
Yes, I have seen some warnings only:
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We're considering a pretty big architectural change that may eliminate these build issues. Stay tuned. |
I seem to get even less of a UI than @infodiver |
@rayascott This is indeed the current UI. The default fonts are bad on your system, but it's nothing that can't be fixed with some CSS tooling. For example, this is how it currently looks on a mac: |
@lucat1 I see! Thanks for letting me know. |
@rayascott are you using AppMenu by any chance? |
Some news, anyway. I've managed to start over and cloned fresh copy of the repo. And now the picture just the same, but new errors in app console:
As @apcragg mentioned to try to rebuild the app. In my very first build I've used dated node, then installed deps, updated node and perfomed new builds. So I guessed my builds may get 'dirty' and managed to start over with clean build. Some progress anyway, as I can see. |
I'm going to close this out because
Thanks for your interest. Wish there were more UI, but honestly looking at the code is going to be more interested than looking at the UI right now unless you just want to test performance. Again, early days. |
In case of similar experience you should check #27.
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Early morning 03/12 I'd got pretty nice build and posted screenshot then. Later 'git pull' and received the 03/12 update. Rebuild. So from that moment I can see blank window and errors in app console:
I can't say this error is new. What is new: quantity is growing about two error per second. So there are a lot of them populated in a minute. |
I have no permission to reopen the issue:
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We're still ironing out the new architecture and it's not worth addressing build issues on master right now. I'll follow up with an update when things are in a better state. Things are still really rough and we're really early in this project. |
Investigated the issue and it looks like OpenGL 3.2 is required. If my assumption is correct, I shall ascertain necessity of this constraint. Why not to get along with OpenGL 2.1 version? |
WebGL 2 offers instanced rendering, which was useful for reducing the memory footprint of the glyphs buffer, so we decided to target it first. We can definitely add a fallback to WebGL 1 for what I think will be a marginal performance penalty. |
After app launched, I see window with menu and blank area:
From console of xray electron app:
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