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Extension KHR_materials_transmission #111
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…nder pipeline (glTF extension KHR_materials_transmission; #111)
Would be nice that have this feature added, with the support of this for tests: https://github.com/KhronosGroup/glTF-Sample-Models/tree/master/2.0/TransmissionTest @atteneder is this planned in the short term? |
There are approximations and make-shift solutions in place already. You can find the details in the material import section of the feature document. Are those good enough for your use-cases and if not, why not? Which render pipeline do you intend to use it with? hth |
@atteneder it seems that it works for my use case (which is simply to import a glass-window gltf) but I must manually set the blend mode to transparent to make it work. I thought it would do it automatically on import. |
@ponahoum It definitely should work out of the box! I've made some material fixes recently. Could you please test again and open a new issue if the problem persists? Thanks! |
…ST_EDITOR_IMPORT_OFF` scripting define). glTF assets have been replaced with mesh assets. (atteneder#111)
Add support for KHR_materials_transmission
Full support is planned/investigated for Universal Render Pipe and High Definition Render Pipe.
The Built-In Render Pipe will receive an approximation solution without transmission roughness nor transmission texture support. It'll work for clear glass (100% transmission + white baseColor), but will fall back to a blended approximation for tinted glass.
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