SwiftUI view for Shadertoy-style MSL shaders
import MSLView
struct Constants {
var r: Float
}
struct ContentView: View {
@State var constants = Constants(r: 0)
let shader = """
struct Constants {
float r;
};
fragment float4 mainImage(FragmentIn input [[stage_in]],
constant Constants& c,
constant uint2& viewSize) {
return float4(c.r,
input.position.x/viewSize.x,
input.position.y/viewSize.y,1);
}
"""
var body: some View {
VStack {
MSLView(shader: shader, constants: constants)
HStack {
Slider(value: $constants.r)
Text("\(constants.r)")
}.padding()
}
}
}