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text is blurry #3
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wtholliday
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Oct 3, 2022
Should use `textureLoad` instead of `textureSample`.
Gonna call this fixed for now, but we'll probably need to revisit later and really do it right. |
Possibly relevant: mooman219/fontdue#118 |
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Zoxc
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Jan 4, 2024
The alpha channel was only being used to "dim" the shadow effect. Now that "dimming" value is multiplied by the alpha channel as well Use alpha for rect painting (audulus#4)
Zoxc
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Jan 4, 2024
The alpha channel was only being used to "dim" the shadow effect. Now that "dimming" value is multiplied by the alpha channel as well Use alpha for rect painting (audulus#4)
waywardmonkeys
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Jun 30, 2024
The alpha channel was only being used to "dim" the shadow effect. Now that "dimming" value is multiplied by the alpha channel as well
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The tests now write the glyph atlas to a png.
Here's a glyph in the atlas:
here's that glyph rendered:
The text was updated successfully, but these errors were encountered: