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refactoring_sandbox : Hydra : Moved USD Proxy makes Prim selection highlight still behave as if at origin #82
Comments
Hi @BigRoy Thanks for raising this issue. I am looking into it. |
Logged as MAYA-99904 internally. |
@BigRoy - my tests look good here. Can you confirm the same ? |
Unfortunately I am out of office this week (at Unreal Academy in London) and will be unable to confirm the fixes/changes of #112 until early next week. |
The issue has been fixed by #112 in the dev branch, but it cannot be validated at the moment because the mtoh plugin is not merged to dev branch yet. |
@HdC-adsk any ETA on when that might happen and have these fixes propagated to |
@BigRoy Regarding merging remaining work from refactoring_sandbox - we have always said that this branch will have a short lifetime and it's a priority for us to be all together in the dev branch. |
Great. I'll get to using the I can confirm this works as expected in the latest For now I'll assume this will also be fixed once the |
The merge is in #120 |
* mayaUsd_Translators and mayaUsd_Schemas Pixar PlugPlugin's load. * Removed translator plugin requirement for sidecar Maya plugin. * Compilation and hdMaya camelCase fixes. * Addressed code review feedback.
…awn-when-excluded-tag-set PIPE-2402 Ensure excluded prim changed are correctly handled.
Issue
When moving the USD Proxy Shape's transform around the Prim UFE Selection still selects as if the object was not transformed from the origin.
This is only noticeable in Hydra viewport as Viewport 2.0 does not support the transformation of the USD scene through the Maya transform currently, see: #71
Potentially this is fixed once VP2 also supports the transformation with a fix for #71.
To reproduce
Specs
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)b85ddac2
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