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The sky shader reacts a bit too dramatically to head movement, leading to noticeably incorrect results.
The text was updated successfully, but these errors were encountered:
See the sky shaders in shaders/, src/game/CWorldShader.cpp, src/bsp/CViewParameters.cpp
shaders/
src/game/CWorldShader.cpp
src/bsp/CViewParameters.cpp
Especially CWorldShader::ShadeWorld(CViewParameters *theView)
CWorldShader::ShadeWorld(CViewParameters *theView)
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Merge pull request avaraline#4 from tra/master
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The sky shader reacts a bit too dramatically to head movement, leading to noticeably incorrect results.
The text was updated successfully, but these errors were encountered: