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Merge svglevels branch #65
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…t to generate a level from a jpg
…nt--make levelviewer && build/AvaraLevelViewer
…t to generate a level from a jpg
…nt--make levelviewer && build/AvaraLevelViewer
… for all included levels now
tra
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Jun 7, 2020
* add back pugixml and csscolorparser * add back SVGParser class * Point svglevels build to load 'test.svg' always, add little toy script to generate a level from a jpg * update csscolorparser to not use experimental namespace * fix AvaraLevelViewer app, which is meant to help with level development--make levelviewer && build/AvaraLevelViewer * attempt to fix svglevels on travis * attempt to fix svglevels on travis * attempt to fix svglevels on travis * attempt to fix svglevels on windows travis * attempt to fix svglevels on windows travis * rearrange inclusion of winsock2.h and 'using namespace std;' because c++ is awful * GetGame() instead of itsGame in AvaraLevelViewer.cpp * Handle svg parsing a little more gracefully * add pugixml back to makefile on svglevels branch * add back pugixml and csscolorparser * add back SVGParser class * Point svglevels build to load 'test.svg' always, add little toy script to generate a level from a jpg * update csscolorparser to not use experimental namespace * fix AvaraLevelViewer app, which is meant to help with level development--make levelviewer && build/AvaraLevelViewer * attempt to fix svglevels on travis * attempt to fix svglevels on travis * attempt to fix svglevels on travis * attempt to fix svglevels on windows travis * attempt to fix svglevels on windows travis * rearrange inclusion of winsock2.h and 'using namespace std;' because c++ is awful * GetGame() instead of itsGame in AvaraLevelViewer.cpp * Handle svg parsing a little more gracefully * add pugixml back to makefile on svglevels branch * fix some stuff on pict2svg * Merge fixes from @tra to do DirectBitsRgn correctly * remove test.svg * Fix some include issues on windows, add custom bsps for levels already included * split levelset export concerns off into separate script * Remove broken AvaraLevelViewer for now * make SVG level parsing its own function * Remove bit about custom shapes from README.md since they are exported for all included levels now * Add TEXT, HULL support to rsrc2files.py * remove extra files from old converter that are not being used
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This pull request does a number of things:
manifest.json
file as discussed in Modern level set format #52using namespace std;
everywhere (sorry, it had to be done for Windows)string
,stdexcept
) in both our code and vendor libs (also for Windows)I've tested this on mac, windows, and linux--everything looks OK. If this fails to build on your machine, C++ is stupid. I'm mostly doing this PR to squash my terrible history down