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[BUG] Shadows bug, at x and z position > 35000 DEV branch #412
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1 day left on git hub. no one can confirm ? |
Please stop bumping threads. We will deal with issue reports when we have time. |
@DerSchmale Do you know what this could be about? |
You have to adjust the light Offset in your shadowmapper (NearDirectionalShadowMapper DirectionalShadowMapper) It would also fail with camera + light at shallow angles and objects near the origin. Shadows fail when the shadow is at higher distances from origin than light offset. |
Tested and confirmed, adjust the lightOffset and you should be fine. Thanks John. |
Extra fix in dev branch, see commit 5162e21 , now it's should work for DirectionalShadowMapper without changing the lightOffset. |
When object x and z cross 35000 value shadow makes broken.
You can reach this bug with shadow in any example move objects and camera to > 35000 xz position.
Example:
(with light and shadows ofc)
http://away3d.com/forum/viewthread/3181/ Away3d Forum Discussion
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