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Background texture and mipmapping #468

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ricovitch opened this issue Jan 28, 2013 · 1 comment
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Background texture and mipmapping #468

ricovitch opened this issue Jan 28, 2013 · 1 comment
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@ricovitch
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Hi,

Using a background texture on the View3D class, it seems there is no way to deactivate mipmapping.
Forum post and patch : http://away3d.com/forum/viewthread/3878/

@ghost ghost assigned ringodotnl Mar 21, 2013
ringodotnl pushed a commit that referenced this issue Mar 23, 2013
@ringodotnl
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Fixed and added generateMipmaps in class BitmapTexture. This way you can turn of mipmap for the view.background see commit d1304d0 in dev branch

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