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Using a background texture on the View3D class, it seems there is no way to deactivate mipmapping.
Forum post and patch : http://away3d.com/forum/viewthread/3878/
The text was updated successfully, but these errors were encountered:
Hi,
Using a background texture on the View3D class, it seems there is no way to deactivate mipmapping.
Forum post and patch : http://away3d.com/forum/viewthread/3878/
The text was updated successfully, but these errors were encountered: