We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Please verify that this is not an issue. _faceWeights is a Vector. and is being cast to a uint. This happens in other methods in this class.
private function updateVertexNormals() : void { var weight : uint; while (i < lenI) { weight = _useFaceWeights? _faceWeights[k++] : 1; }
The text was updated successfully, but these errors were encountered:
See line 238 subGeomBase The faceweights are +ve and rounded up. So no real data loss with them being set to uint later.
Maybe just set the _faceWeights vector to be uint and set _faceWeights[k++] = uint(w); Or just close the issue?
Sorry, something went wrong.
Fix for away3d#505
0d50c59
SubGeometry casts Number face weights to uint
merged in dev 81709b9
No branches or pull requests
Please verify that this is not an issue. _faceWeights is a Vector. and is being cast to a uint. This happens in other methods in this class.
The text was updated successfully, but these errors were encountered: