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DepthOfField3D not working in 4.1 beta #566
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Download the current version. |
Hm...still not working, and I am using the latest dev branch (last commit May 24). If I roll back this branch to ~May 5th, it starts working again. A link to my code is below if you want to see what I'm testing...it's just a modified version of the Basic_Shading example. You're supposed to see the focus plane moving from front to back, but with the latest dev branch, it's just the same amount of blur on the entire scene...no DoF effect, in other words. Thanks so much for the help! Example: |
I found. _depthOfField = new DepthOfFieldFilter3D(15, 15); @DerSchmale Cheers. |
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Yep, I've already run into same:P |
DepthOfField3D applies the same blur to the entire scene. If I roll back to 4.1 Alpha, it works again. Is this a bug? Or did the API change?
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