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src
Letter.as3proj
README.txt

README.txt

ABOUT

The Love Letter is a game, with code by axcho, art and story by Pat Kemp, and music by Teo Acosta.

You can play it here:
http://axcho.com/theloveletter/

This is the source code for it, for you to learn, mod, and steal from.

We made this game for fun, originally as an entry in the Ludum Dare 22 game jam, and now we're done with it. We hope that you take it further. Do with it what you will.

You can read more about the project on my blog:
http://evolutionlive.blogspot.com/2012/02/love-letter-released.html

NOTES

The Love Letter is a Flash game, built in ActionScript 3.0 with the FlashDevelop development tool, using the Flixel v2.55 game engine.

FlashDevelop is free for Windows, and the Flixel engine (with my modifications) is included in The Love Letter source.

I developed several reusable Flixel plugins over the course of making this game - you will find them in the src/org/flixel/plugin/axcho folder.

FlxAPI
FlxScript
FlxTilemapPlus

I have not yet gotten around to writing documentation for these plugins, but once I do, I will give each one its own GitHub repository.

In case you're wondering, yes, this is real code that I wrote for an actual game jam game. I write a lot of comments. And I like to keep things clean and elegant. It's a lot more fun that way. ;)

CREDITS

Hi, I'm axcho.
http://axcho.com/

I wrote the code for The Love Letter:
https://github.com/axcho/The-Love-Letter

Pat Kemp made the art and much of the design:
http://patkemp.com/

Teo Acosta composed the music:
http://teoacosta.com/

Adam Saltsman wrote the code for Flixel:
https://github.com/AdamAtomic/flixel

Visit our websites!!! :D

LICENSE

The Love Letter: https://github.com/axcho/The-Love-Letter

Copyright (c) 2012 axcho and Pat Kemp.

This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.

Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:

1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.

Anyway, enjoy! :)