_ _____ ______
| | / __ \| _ \
_ __ __ _ _ _ ___ __ _ ___| |_ ___ _ __`' / /'| | | |
| '__/ _` | | | |/ __/ _` / __| __/ _ \ '__| / / | | | |
| | | (_| | |_| | (_| (_| \__ \ || __/ | ./ /___| |/ /
|_| \__,_|\__, |\___\__,_|___/\__\___|_| \_____/|___/
__/ |
|___/
a simple 2D raycasting simulation using SFML library
-
[v3.0] constrained motion of player within window color gradient rays & walls
-
v2.0 multiple random wall generation and ray collision
-
v1.0 single line wall ray intersection
- A [Rotate Player Anticlockwise]
- D [Rotate Player Clockwise]
- Arrow Keys [Player Motiion]
Compile the VS2019 soltuion file
- Configure Global Macros in Base.h