A cross-platform library for handling OS media controls and metadata. One abstraction for Linux, MacOS and Windows.
- Linux (via MPRIS)
- MacOS
- Windows
# In one shell
$ cd souvlaki
$ cargo run --example example
# In another shell
$ playerctl metadata
my_player xesam:artist Slowdive
my_player xesam:album Souvlaki
my_player mpris:artUrl https://c.pxhere.com/photos/34/c1/souvlaki_authentic_greek_greek_food_mezes-497780.jpg!d
my_player mpris:trackid '/'
my_player mpris:length 290000000
my_player xesam:title When The Sun Hits
The main struct is MediaControls
. In order to create this struct you need a PlatformConfig
. This struct contains all of the platform-specific requirements for spawning media controls. Here are the differences between the platforms:
- MacOS: No config needed, but requires a window to be open (#23)
- Linux:
dbus_name
: The way your player will appear on D-Bus. It should follow the D-Bus specification.display_name
: This could be however you want. It's the name that will be shown to the users.
- Windows:
hwnd
: In this platform, a window needs to be opened to create media controls. The argument required is anHWND
, a value of type*mut c_void
. This value can be extracted when you open a window in your program, for example using theraw_window_handle
in winit.
When using the library on Linux, the default backend is dbus-crossroads
. This backend has some issues with consistency in general, but is more stable and uses the native D-Bus library behind the scenes. The zbus backend however, is more modern and is written in pure Rust. It spawns another thread and stars an async pollster
runtime, handling the incoming MPRIS messages.
To enable the zbus backend, in your Cargo.toml, set default-features
to false and enable the use_zbus
feature:
souvlaki = { version = "<version>", default-features = false, features = ["use_zbus"] }
Note: If you think there's a better way of using the zbus library regarding the async runtime in another thread, feel free to leave a PR or issue.
use souvlaki::{MediaControlEvent, MediaControls, MediaMetadata, PlatformConfig};
fn main() {
#[cfg(not(target_os = "windows"))]
let hwnd = None;
#[cfg(target_os = "windows")]
let hwnd = {
use raw_window_handle::windows::WindowsHandle;
let handle: WindowsHandle = unimplemented!();
Some(handle.hwnd)
};
let config = PlatformConfig {
dbus_name: "my_player",
display_name: "My Player",
hwnd,
};
let mut controls = MediaControls::new(config).unwrap();
// The closure must be Send and have a static lifetime.
controls
.attach(|event: MediaControlEvent| println!("Event received: {:?}", event))
.unwrap();
// Update the media metadata.
controls
.set_metadata(MediaMetadata {
title: Some("Souvlaki Space Station"),
artist: Some("Slowdive"),
album: Some("Souvlaki"),
..Default::default()
})
.unwrap();
// Your actual logic goes here.
loop {
std::thread::sleep(std::time::Duration::from_secs(1));
}
// The controls automatically detach on drop.
}
- To jpochyla for being a contributor to library architecture and the sole developer of MacOS support.