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XunlaiJadeJunkyard.cs
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using System.Numerics;
using GW2EIEvtcParser.EIData;
using GW2EIEvtcParser.Exceptions;
using GW2EIEvtcParser.Extensions;
using GW2EIEvtcParser.ParsedData;
using GW2EIEvtcParser.ParserHelpers;
using static GW2EIEvtcParser.ParserHelpers.EncounterImages;
using static GW2EIEvtcParser.EncounterLogic.EncounterLogicPhaseUtils;
using static GW2EIEvtcParser.EncounterLogic.EncounterLogicUtils;
using static GW2EIEvtcParser.ParserHelper;
using static GW2EIEvtcParser.SkillIDs;
namespace GW2EIEvtcParser.EncounterLogic;
internal class XunlaiJadeJunkyard : EndOfDragonsStrike
{
public XunlaiJadeJunkyard(int triggerID) : base(triggerID)
{
MechanicList.AddRange(new List<Mechanic>
{
new PlayerDstHitMechanic(GraspingHorror, "GraspingHorror", new MechanicPlotlySetting(Symbols.CircleCrossOpen, Colors.LightOrange), "Hands.H", "Hit by Hands AoE", "Hands Hit", 150),
new PlayerDstHitMechanic(DeathsEmbraceSkill, "Death's Embrace", new MechanicPlotlySetting(Symbols.CircleCross, Colors.DarkRed), "AnkkaPull.H", "Hit by Death's Embrace (Ankka's Pull)", "Death's Embrace Hit", 150),
new PlayerDstHitMechanic(DeathsHandInBetween, "Death's Hand", new MechanicPlotlySetting(Symbols.TriangleUp, Colors.Yellow), "Sctn.AoE.H", "Hit by in-between sections AoE", "Death's Hand Hit (transitions)", 150),
new PlayerDstHitMechanic(DeathsHandDropped, "Death's Hand", new MechanicPlotlySetting(Symbols.TriangleDown, Colors.Green), "Sprd.AoE.H", "Hit by placeable Death's Hand AoE", "Death's Hand Hit (placeable)", 150),
new PlayerDstHitMechanic(WallOfFear, "Wall of Fear", new MechanicPlotlySetting(Symbols.TriangleRight, Colors.DarkRed), "Krait.H", "Hit by Krait AoE", "Krait Hit", 150),
new PlayerDstHitMechanic([WaveOfTormentNM, WaveOfTormentCM], "Wave of Torment", new MechanicPlotlySetting(Symbols.Circle, Colors.DarkRed), "Quaggan.H", "Hit by Quaggan Explosion", "Quaggan Hit", 150),
new PlayerDstHitMechanic(TerrifyingApparition, "Terrifying Apparition", new MechanicPlotlySetting(Symbols.TriangleLeft, Colors.DarkRed), "Lich.H", "Hit by Lich AoE", "Lich Hit", 150),
new PlayerDstHitMechanic([WallOfFear, WaveOfTormentNM, WaveOfTormentCM, TerrifyingApparition], "Clarity", new MechanicPlotlySetting(Symbols.DiamondTall, Colors.Blue), "Clarity.Achiv", "Achievement Eligibility: Clarity", "Achiv Clarity", 150).UsingAchievementEligibility(true),
new PlayerDstBuffApplyMechanic(AnkkaLichHallucinationFixation, "Lich Fixation", new MechanicPlotlySetting(Symbols.Diamond, Colors.LightBlue), "Lich.H.F", "Fixated by Lich Hallucination", "Lich Fixation", 150),
new PlayerDstHitMechanic([ZhaitansReachThrashXJJ1, ZhaitansReachThrashXJJ2], "Thrash", new MechanicPlotlySetting(Symbols.CircleOpen, Colors.DarkGreen), "ZhtRch.Pull", "Pulled by Zhaitan's Reach", "Zhaitan's Reach Pull", 150),
new PlayerDstHitMechanic([ZhaitansReachGroundSlam, ZhaitansReachGroundSlamXJJ], "Ground Slam", new MechanicPlotlySetting(Symbols.CircleOpenDot, Colors.DarkGreen), "ZhtRch.Knck", "Knocked by Zhaitan's Reach", "Zhaitan's Reach Knock", 150),
new PlayerDstHitMechanic(ImminentDeathSkill, "Imminent Death", new MechanicPlotlySetting(Symbols.DiamondTall, Colors.Green), "Imm.Death.H", "Hit by Imminent Death", "Imminent Death Hit", 0),
new EnemyCastStartMechanic(InevitabilityOfDeath, "Inevitability of Death", new MechanicPlotlySetting(Symbols.Octagon, Colors.LightRed), "Inev.Death.C", "Casted Inevitability of Death (Enrage)", "Inevitability of Death (Enrage)", 150),
new EnemyCastStartMechanic(DeathsEmbraceSkill, "Death's Embrace", new MechanicPlotlySetting(Symbols.CircleXOpen, Colors.Blue), "AnkkaPull.C", "Casted Death's Embrace", "Death's Embrace Cast", 150),
new EnemyDstBuffApplyMechanic(PowerOfTheVoid, "Power of the Void", new MechanicPlotlySetting(Symbols.Star, Colors.Yellow), "Pwrd.Up", "Ankka has powered up", "Ankka powered up", 150),
new PlayerDstBuffApplyMechanic(ImminentDeathBuff, "Imminent Death", new MechanicPlotlySetting(Symbols.DiamondOpen, Colors.Green), "Imm.Death.B", "Placed Death's Hand AoE and gained Imminent Death Buff", "Imminent Death Buff", 150),
new PlayerDstBuffApplyMechanic(FixatedAnkkaKainengOverlook, "Fixated", new MechanicPlotlySetting(Symbols.Diamond, Colors.Purple), "Fxt.Hatred", "Fixated by Reanimated Hatred", "Fixated Hatred", 150),
new PlayerDstBuffApplyMechanic(Hallucinations, "Hallucinations", new MechanicPlotlySetting(Symbols.Square, Colors.LightBlue), "Hallu", "Received Hallucinations Debuff", "Hallucinations Debuff", 150),
new PlayerDstBuffApplyMechanic(DeathsHandSpreadBuff, "Death's Hand Spread", new MechanicPlotlySetting(Symbols.TriangleLeft, Colors.Green), "Sprd.AoE.B", "Received Death's Hand Spread", "Death's Hand Spread", 150),
new PlayerDstBuffApplyMechanic(DevouringVoid, "Devouring Void", new MechanicPlotlySetting(Symbols.DiamondWide, Colors.LightBlue), "DevVoid.B", "Received Devouring Void", "Devouring Void Applied", 150),
new PlayerDstBuffApplyMechanic(DevouringVoid, "Undevoured", new MechanicPlotlySetting(Symbols.DiamondWide, Colors.Blue), "Undev.Achiv", "Achievement Eligibility: Undevoured", "Achiv Undevoured", 150).UsingAchievementEligibility(true).UsingEnable(x => x.FightData.IsCM),
}
);
Icon = EncounterIconXunlaiJadeJunkyard;
Extension = "xunjadejunk";
EncounterCategoryInformation.InSubCategoryOrder = 1;
EncounterID |= 0x000002;
}
internal override string GetLogicName(CombatData combatData, AgentData agentData)
{
return "Xunlai Jade Junkyard";
}
protected override CombatReplayMap GetCombatMapInternal(ParsedEvtcLog log)
{
return new CombatReplayMap(CombatReplayXunlaiJadeJunkyard,
(1485, 1292),
(-7090, -2785, 3647, 6556)/*,
(-15360, -36864, 15360, 39936),
(3456, 11012, 4736, 14212)*/);
}
internal override List<PhaseData> GetPhases(ParsedEvtcLog log, bool requirePhases)
{
List<PhaseData> phases = GetInitialPhase(log);
SingleActor ankka = Targets.FirstOrDefault(x => x.IsSpecies(ArcDPSEnums.TargetID.Ankka)) ?? throw new MissingKeyActorsException("Ankka not found");
phases[0].AddTarget(ankka);
if (!requirePhases)
{
return phases;
}
// DPS Phases
List<PhaseData> dpsPhase = GetPhasesByInvul(log, Determined895, ankka, false, true);
for (int i = 0; i < dpsPhase.Count; i++)
{
dpsPhase[i].Name = $"DPS Phase {i + 1}";
dpsPhase[i].AddTarget(ankka);
}
phases.AddRange(dpsPhase);
// Necrotic Rituals
List<PhaseData> rituals = GetPhasesByInvul(log, NecroticRitual, ankka, true, true);
for (int i = 0; i < rituals.Count; i++)
{
if (i % 2 != 0)
{
rituals[i].Name = $"Necrotic Ritual {(i + 1) / 2}";
rituals[i].AddTarget(ankka);
}
}
phases.AddRange(rituals);
// Health and Transition Phases
List<PhaseData> subPhases = GetPhasesByInvul(log, AnkkaPlateformChanging, ankka, true, true);
for (int i = 0; i < subPhases.Count; i++)
{
switch (i)
{
case 0:
subPhases[i].Name = "Phase 100-75%";
break;
case 1:
subPhases[i].Name = "Transition 1";
break;
case 2:
subPhases[i].Name = "Phase 75-40%";
break;
case 3:
subPhases[i].Name = "Transition 2";
break;
case 4:
subPhases[i].Name = "Phase 40-0%";
break;
default:
break;
}
subPhases[i].AddTarget(ankka);
}
phases.AddRange(subPhases);
//
return phases;
}
internal override void CheckSuccess(CombatData combatData, AgentData agentData, FightData fightData, IReadOnlyCollection<AgentItem> playerAgents)
{
base.CheckSuccess(combatData, agentData, fightData, playerAgents);
if (!fightData.Success)
{
SingleActor ankka = Targets.FirstOrDefault(x => x.IsSpecies(ArcDPSEnums.TargetID.Ankka)) ?? throw new MissingKeyActorsException("Ankka not found");
var buffApplies = combatData.GetBuffDataByIDByDst(Determined895, ankka.AgentItem).OfType<BuffApplyEvent>().Where(x => !x.Initial && x.AppliedDuration > int.MaxValue / 2 && x.Time >= fightData.FightStart + 5000);
if (buffApplies.Count() == 3)
{
fightData.SetSuccess(true, buffApplies.Last().Time);
}
}
}
protected override ReadOnlySpan<int> GetUniqueNPCIDs()
{
return
[
(int)ArcDPSEnums.TargetID.Ankka,
];
}
protected override ReadOnlySpan<int> GetTargetsIDs()
{
return
[
(int)ArcDPSEnums.TargetID.Ankka,
(int)ArcDPSEnums.TrashID.ReanimatedAntipathy,
(int)ArcDPSEnums.TrashID.ReanimatedSpite,
];
}
protected override Dictionary<int, int> GetTargetsSortIDs()
{
return new Dictionary<int, int>()
{
{(int)ArcDPSEnums.TargetID.Ankka, 0 },
{(int)ArcDPSEnums.TrashID.ReanimatedAntipathy, 1 },
{(int)ArcDPSEnums.TrashID.ReanimatedSpite, 1 },
};
}
protected override List<ArcDPSEnums.TrashID> GetTrashMobsIDs()
{
return
[
ArcDPSEnums.TrashID.Ankka,
ArcDPSEnums.TrashID.ReanimatedMalice1,
ArcDPSEnums.TrashID.ReanimatedMalice2,
ArcDPSEnums.TrashID.ReanimatedHatred,
ArcDPSEnums.TrashID.ZhaitansReach,
ArcDPSEnums.TrashID.KraitsHallucination,
ArcDPSEnums.TrashID.LichHallucination,
ArcDPSEnums.TrashID.QuaggansHallucinationNM,
ArcDPSEnums.TrashID.QuaggansHallucinationCM,
ArcDPSEnums.TrashID.SanctuaryPrism,
];
}
internal override FightData.EncounterMode GetEncounterMode(CombatData combatData, AgentData agentData, FightData fightData)
{
SingleActor ankka = Targets.FirstOrDefault(x => x.IsSpecies(ArcDPSEnums.TargetID.Ankka)) ?? throw new MissingKeyActorsException("Ankka not found");
MapIDEvent? map = combatData.GetMapIDEvents().FirstOrDefault();
if (map != null && map.MapID == 1434)
{
return FightData.EncounterMode.Story;
}
return ankka.GetHealth(combatData) > 50e6 ? FightData.EncounterMode.CM : FightData.EncounterMode.Normal;
}
internal override void EIEvtcParse(ulong gw2Build, EvtcVersionEvent evtcVersion, FightData fightData, AgentData agentData, List<CombatItem> combatData, IReadOnlyDictionary<uint, ExtensionHandler> extensions)
{
var sanctuaryPrism = combatData.Where(x => MaxHealthUpdateEvent.GetMaxHealth(x) == 14940 && x.IsStateChange == ArcDPSEnums.StateChange.MaxHealthUpdate).Select(x => agentData.GetAgent(x.SrcAgent, x.Time)).Where(x => x.Type == AgentItem.AgentType.Gadget && x.HitboxWidth == 16);
foreach (AgentItem sanctuary in sanctuaryPrism)
{
IEnumerable<CombatItem> items = combatData.Where(x => x.SrcMatchesAgent(sanctuary) && x.IsStateChange == ArcDPSEnums.StateChange.HealthUpdate && HealthUpdateEvent.GetHealthPercent(x) == 0);
sanctuary.OverrideType(AgentItem.AgentType.NPC, agentData);
sanctuary.OverrideID(ArcDPSEnums.TrashID.SanctuaryPrism, agentData);
sanctuary.OverrideAwareTimes(fightData.LogStart, items.Any() ? items.First().Time : fightData.LogEnd);
}
base.EIEvtcParse(gw2Build, evtcVersion, fightData, agentData, combatData, extensions);
}
protected override void SetInstanceBuffs(ParsedEvtcLog log)
{
base.SetInstanceBuffs(log);
if (log.FightData.Success && log.FightData.IsCM && CustomCheckGazeIntoTheVoidEligibility(log))
{
InstanceBuffs.Add((log.Buffs.BuffsByIds[AchievementEligibilityGazeIntoTheVoid], 1));
}
}
private static bool CustomCheckGazeIntoTheVoidEligibility(ParsedEvtcLog log)
{
IReadOnlyList<AgentItem> agents = log.AgentData.GetNPCsByID((int)ArcDPSEnums.TargetID.Ankka);
foreach (AgentItem agent in agents)
{
IReadOnlyDictionary<long, BuffsGraphModel> bgms = log.FindActor(agent).GetBuffGraphs(log);
if (bgms != null && bgms.TryGetValue(PowerOfTheVoid, out var bgm))
{
if (bgm.BuffChart.Any(x => x.Value == 6)) { return true; }
}
}
return false;
}
internal override void ComputeNPCCombatReplayActors(NPC target, ParsedEvtcLog log, CombatReplay replay)
{
switch (target.ID)
{
case (int)ArcDPSEnums.TargetID.Ankka:
{
var casts = target.GetCastEvents(log, log.FightData.FightStart, log.FightData.FightEnd);
var deathsEmbraces = casts.Where(x => x.SkillId == DeathsEmbraceSkill);
int deathsEmbraceCastDuration = 10143;
foreach (CastEvent deathEmbrace in deathsEmbraces)
{
int endTime = (int)deathEmbrace.Time + deathsEmbraceCastDuration;
if (target.TryGetCurrentPosition(log, deathEmbrace.Time, out var ankkaPosition))
{
if (log.CombatData.TryGetEffectEventsByGUID(EffectGUIDs.DeathsEmbrace, out var deathsEmbraceEffects))
{
uint radius = 500; // Zone 1
// Zone 2
if (ankkaPosition.X > 0 && ankkaPosition.X < 4000)
{
radius = 340;
}
// Zone 3
if (ankkaPosition.Y > 4000 && ankkaPosition.Y < 6000)
{
radius = 380;
}
var effects = deathsEmbraceEffects.Where(x => x.Time >= deathEmbrace.Time && x.Time <= deathEmbrace.EndTime);
foreach (EffectEvent effectEvt in effects)
{
AddDeathEmbraceDecoration(replay, (int)deathEmbrace.Time, deathsEmbraceCastDuration, radius, (int)(effectEvt.Time - deathEmbrace.Time), effectEvt.Position);
}
}
else
{
// logs without effects
int delay = 1833 * 2;
// Zone 1
if (ankkaPosition.X > -6000 && ankkaPosition.X < -2500 && ankkaPosition.Y < 1000 && ankkaPosition.Y > -1000)
{
AddDeathEmbraceDecoration(replay, (int)deathEmbrace.Time, deathsEmbraceCastDuration, 500, delay, new(-3941.78f, 66.76819f, -3611.2f)); // CENTER
}
// Zone 2
if (ankkaPosition.X > 0 && ankkaPosition.X < 4000)
{
AddDeathEmbraceDecoration(replay, (int)deathEmbrace.Time, deathsEmbraceCastDuration, 340, delay, new(1663.69f, 1739.87f, -4639.695f)); // NW
AddDeathEmbraceDecoration(replay, (int)deathEmbrace.Time, deathsEmbraceCastDuration, 340, delay, new(2563.689f, 1739.87f, -4664.611f)); // NE
AddDeathEmbraceDecoration(replay, (int)deathEmbrace.Time, deathsEmbraceCastDuration, 340, delay, new(1663.69f, 839.8699f, -4640.633f)); // SW
AddDeathEmbraceDecoration(replay, (int)deathEmbrace.Time, deathsEmbraceCastDuration, 340, delay, new(2563.689f, 839.8699f, -4636.368f)); // SE
}
// Zone 3
if (ankkaPosition.Y > 4000 && ankkaPosition.Y < 6000)
{
AddDeathEmbraceDecoration(replay, (int)deathEmbrace.Time, deathsEmbraceCastDuration, 380, delay, new(-2547.61f, 5466.439f, -6257.504f)); // NW
AddDeathEmbraceDecoration(replay, (int)deathEmbrace.Time, deathsEmbraceCastDuration, 380, delay, new(-1647.61f, 5466.439f, -6256.795f)); // NE
AddDeathEmbraceDecoration(replay, (int)deathEmbrace.Time, deathsEmbraceCastDuration, 380, delay, new(-2547.61f, 4566.439f, -6256.799f)); // SW
AddDeathEmbraceDecoration(replay, (int)deathEmbrace.Time, deathsEmbraceCastDuration, 380, delay, new(-1647.61f, 4566.439f, -6257.402f)); // SE
}
}
}
}
if (log.CombatData.TryGetEffectEventsBySrcWithGUID(target.AgentItem, EffectGUIDs.DeathsHandByAnkkaRadius300, out var deathsHandOnPlayerNM))
{
foreach (EffectEvent deathsHandEffect in deathsHandOnPlayerNM)
{
if (log.CombatData.GetBuffRemoveAllData(DeathsHandSpreadBuff).Any(x => Math.Abs(x.Time - deathsHandEffect.Time) < ServerDelayConstant))
{
AddDeathsHandDecoration(replay, deathsHandEffect.Position, (int)deathsHandEffect.Time, 3000, 300, 13000);
}
}
}
if (log.CombatData.TryGetEffectEventsBySrcWithGUID(target.AgentItem, EffectGUIDs.DeathsHandByAnkkaRadius380, out var deathsHandOnPlayerCMOrInBetween))
{
foreach (EffectEvent deathsHandEffect in deathsHandOnPlayerCMOrInBetween)
{
if (!log.CombatData.GetBuffRemoveAllData(DeathsHandSpreadBuff).Any(x => Math.Abs(x.Time - deathsHandEffect.Time) < ServerDelayConstant))
{
// One also happens during death's embrace so we filter that one out
if (!deathsEmbraces.Any(x => x.Time <= deathsHandEffect.Time && x.Time + deathsEmbraceCastDuration >= deathsHandEffect.Time))
{
AddDeathsHandDecoration(replay, deathsHandEffect.Position, (int)deathsHandEffect.Time, 3000, 380, 1000);
}
}
else if (log.FightData.IsCM)
{
AddDeathsHandDecoration(replay, deathsHandEffect.Position, (int)deathsHandEffect.Time, 3000, 380, 33000);
}
}
}
// Power of the Void
IEnumerable<Segment> potvSegments = target.GetBuffStatus(log, PowerOfTheVoid, log.FightData.LogStart, log.FightData.LogEnd).Where(x => x.Value > 0);
replay.Decorations.AddOverheadIcons(potvSegments, target, ParserIcons.PowerOfTheVoidOverhead);
}
break;
case (int)ArcDPSEnums.TrashID.KraitsHallucination:
// Wall of Fear
long firstMovementTime = target.FirstAware + 2550;
uint kraitsRadius = 420;
replay.Decorations.Add(new CircleDecoration(kraitsRadius, (target.FirstAware, firstMovementTime), Colors.Orange, 0.2, new AgentConnector(target)).UsingGrowingEnd(firstMovementTime));
replay.Decorations.Add(new CircleDecoration(kraitsRadius, (firstMovementTime, target.LastAware), Colors.Red, 0.2, new AgentConnector(target)));
break;
case (int)ArcDPSEnums.TrashID.LichHallucination:
// Terrifying Apparition
long awareTime = target.FirstAware + 1000;
uint lichRadius = 280;
replay.Decorations.Add(new CircleDecoration(lichRadius, (target.FirstAware, awareTime), Colors.Orange, 0.2, new AgentConnector(target)).UsingGrowingEnd(awareTime));
replay.Decorations.Add(new CircleDecoration(lichRadius, (awareTime, target.LastAware), Colors.Red, 0.2, new AgentConnector(target)));
break;
case (int)ArcDPSEnums.TrashID.QuaggansHallucinationNM:
{
var casts = target.GetCastEvents(log, log.FightData.FightStart, log.FightData.FightEnd);
var waveOfTormentNM = casts.Where(x => x.SkillId == WaveOfTormentNM);
foreach (CastEvent c in waveOfTormentNM)
{
int castTime = 2800;
uint radius = 300;
int endTime = (int)c.Time + castTime;
replay.Decorations.AddWithGrowing(new CircleDecoration(radius, (c.Time, endTime), Colors.Orange, 0.2, new AgentConnector(target)), endTime);
}
}
break;
case (int)ArcDPSEnums.TrashID.QuaggansHallucinationCM:
{
var casts = target.GetCastEvents(log, log.FightData.FightStart, log.FightData.FightEnd);
var waveOfTormentCM = casts.Where(x => x.SkillId == WaveOfTormentCM);
foreach (CastEvent c in waveOfTormentCM)
{
int castTime = 5600;
uint radius = 450;
int endTime = (int)c.Time + castTime;
replay.Decorations.AddWithGrowing(new CircleDecoration(radius, (c.Time, endTime), Colors.Orange, 0.2, new AgentConnector(target)), endTime);
}
}
break;
case (int)ArcDPSEnums.TrashID.ZhaitansReach:
{
var casts = target.GetCastEvents(log, log.FightData.FightStart, log.FightData.FightEnd);
// Thrash - Circle that pulls in
var thrash = casts.Where(x => x.SkillId == ZhaitansReachThrashXJJ1 || x.SkillId == ZhaitansReachThrashXJJ2);
foreach (CastEvent c in thrash)
{
int castTime = 1900;
int endTime = (int)c.Time + castTime;
replay.Decorations.AddWithGrowing(new DoughnutDecoration(300, 500, (c.Time, endTime), Colors.Orange, 0.2, new AgentConnector(target)), endTime);
}
// Ground Slam - AoE that knocks out
var groundSlam = casts.Where(x => x.SkillId == ZhaitansReachGroundSlam || x.SkillId == ZhaitansReachGroundSlamXJJ);
foreach (CastEvent c in groundSlam)
{
int castTime = 0;
uint radius = 400;
int endTime = 0;
// 66534 -> Fast AoE -- 66397 -> Slow AoE
if (c.SkillId == ZhaitansReachGroundSlam) { castTime = 800; } else if (c.SkillId == ZhaitansReachGroundSlamXJJ) { castTime = 2500; }
endTime = (int)c.Time + castTime;
replay.Decorations.AddWithGrowing(new CircleDecoration(radius, (c.Time, endTime), Colors.Orange, 0.2, new AgentConnector(target)), endTime);
}
}
break;
case (int)ArcDPSEnums.TrashID.ReanimatedSpite:
break;
case (int)ArcDPSEnums.TrashID.SanctuaryPrism:
if (!log.FightData.IsCM)
{
replay.Trim(log.FightData.LogStart, log.FightData.LogStart);
}
break;
default:
break;
}
}
internal override void ComputePlayerCombatReplayActors(PlayerActor p, ParsedEvtcLog log, CombatReplay replay)
{
base.ComputePlayerCombatReplayActors(p, log, replay);
if (p.GetBuffGraphs(log).TryGetValue(DeathsHandSpreadBuff, out var value))
{
foreach (Segment segment in value.BuffChart)
{
//TODO(Rennorb) @correctnes: there was a null check here, i have no clue why.
if (!segment.IsEmpty() && segment.Value == 1)
{
uint deathsHandRadius = (uint)(log.FightData.IsCM ? 380 : 300);
int deathsHandDuration = log.FightData.IsCM ? 33000 : 13000;
// AoE on player
replay.Decorations.AddWithGrowing(new CircleDecoration(deathsHandRadius, segment, Colors.Orange, 0.2, new AgentConnector(p)), segment.End);
// Logs without effects, we add the dropped AoE manually
if (!log.CombatData.HasEffectData)
{
if (p.TryGetCurrentPosition(log, segment.End, out var playerPosition))
{
AddDeathsHandDecoration(replay, playerPosition, (int)segment.End, 3000, deathsHandRadius, deathsHandDuration);
}
}
}
}
}
// Tethering Players to Lich
var lichTethers = GetFilteredList(log.CombatData, AnkkaLichHallucinationFixation, p, true, true);
replay.Decorations.AddTether(lichTethers, Colors.Teal, 0.5);
// Reanimated Hatred Fixation
IEnumerable<Segment> hatredFixations = p.GetBuffStatus(log, FixatedAnkkaKainengOverlook, log.FightData.LogStart, log.FightData.LogEnd).Where(x => x.Value > 0);
replay.Decorations.AddOverheadIcons(hatredFixations, p, ParserIcons.FixationPurpleOverhead);
// Reanimated Hatred Tether to player - The buff is applied by Ankka to the player - The Reanimated Hatred spawns before the buff application
replay.Decorations.AddTetherByThirdPartySrcBuff(log, p, FixatedAnkkaKainengOverlook, (int)ArcDPSEnums.TargetID.Ankka, (int)ArcDPSEnums.TrashID.ReanimatedHatred, Colors.Magenta, 0.5);
}
private static void AddDeathsHandDecoration(CombatReplay replay, Vector3 position, int start, int delay, uint radius, int duration)
{
int deathHandGrowStart = start;
int deathHandGrowEnd = deathHandGrowStart + delay;
// Growing AoE
replay.Decorations.AddWithGrowing(new CircleDecoration(radius, (deathHandGrowStart, deathHandGrowEnd), Colors.Orange, 0.2, new PositionConnector(position)), deathHandGrowEnd);
// Damaging AoE
int AoEStart = deathHandGrowEnd;
int AoEEnd = AoEStart + duration;
replay.Decorations.AddWithBorder(new CircleDecoration(radius, (AoEStart, AoEEnd), "rgba(0, 100, 0, 0.3)", new PositionConnector(position)), Colors.Red, 0.4);
}
private static void AddDeathEmbraceDecoration(CombatReplay replay, int startCast, int durationCast, uint radius, int delay, Vector3 position)
{
int endTime = startCast + durationCast;
var connector = new PositionConnector(position);
replay.Decorations.Add(new CircleDecoration(radius, (startCast, startCast + delay), Colors.Orange, 0.2, connector).UsingGrowingEnd(startCast + delay));
replay.Decorations.Add(new CircleDecoration(radius, (startCast + delay, endTime), Colors.Red, 0.2, connector));
}
}