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apple-gameplaykit-samples

Apple samples on GameplayKit updated to the latest Xcode/Swift.

Labels

✅ Updated
⏳ Not yet updated

Status

(Tested on Xcode 12.2 beta 3 / Swift 5.3.1)

AgentsCatalog: Using the Agents System (agent-goal-behavior) in GameplayKit
Boxes: GameplayKit Entity-Component Basics
DemoBots: Building a Cross Platform Game with SpriteKit and GameplayKit
Dispenser: GameplayKit State Machine Basics
FourInARow: Using the GameplayKit Minmax Strategist for Opponent AI
Maze: Getting Started with GameplayKit
Pathfinder: GameplayKit Pathfinding Basics

Extras

Fox 2: "Enhance how people interact with your game by supporting controllers that respond with haptics, lighting, and motion sensing." - Apple's WWDC 2017 | SceneKit: What's New

Not exactly from Apple, but also a pretty solid GK sample:
MonstersWars: A Ray Wenderlich tutorial on GameplayKit / SpriteKit