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A VR maze created with Unity as part of the Udacity VR Nanodegree program

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VR Maze

This was my submission for "assignment 3" of the Udacity VR Nanodegree. The goal of the game is to find the key that opens the gate and escape the maze. Along the way the player can collect the coins found on the ground.

The player moves by looking at rotating cubes (waypoints) and pressing the Cardboard button.

Screenshot

You can also check this short video.

How to build

  • Clone this repository
  • Open vr-maze in Unity
  • Download the Google VR SDK for Unity version 1.0.3. Note that other versions of the GVR SDK won't work
  • Unzip the GVR SDK archive and import GoogleVRForUnity.unitypackage in Unity
  • Accept when asked to update the APIs for compatibility
  • Build for your chosen target

Tested with Unity 5.5f and iOS 10 on an iPhone 6s

License

Copyright 2017 Francesco Balestrieri

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

Credits

The skybox is Wispy Skybox from Mundus Developer (https://www.assetstore.unity3d.com/en/#!/content/21737)

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A VR maze created with Unity as part of the Udacity VR Nanodegree program

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