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Beyond Home

BeyondHome

Beyond Home (BH) is the final chapter in the story of Kerbalkind. It can be played independently of Before Kerbin and After Kerbin.

Billions of years after Kerbol exploded, a few colony vessels survived and found a new system to inhabit. The Tempus System. The Tempus System is a binary star system, slightly larger than the Kerbol System. The two stars Destiny and Fate orbit each other, almost like a slow dance. These stars are the heart of this expansive system.

The Kerbals have begun the colonization of two celestial bodies: Rhode, the home planet, and its moon Lua. Rhode's gravity is slightly less than Kerbin's. Its atmosphere is slightly thinner. It's a lot more modest than what the Kerbals were used to billions of years ago, however it is still a beauty to marvel at. Your task is to explore the Tempus System and uncover its secrets.

Beyond Home is a planet mod for Kerbal Space Program that raises the bar by achieving many things once thought impossible. Each planet has custom surface features that the player can explore. These can range from simple rocks to vast structures and crashed starships. Each planet has had at least a week (or more) of time dedicated to making it perfect for the player to explore. Beyond Home may sound easy, but leaving the home planet is no longer the challenge. The journey is what counts - especially what lies at the end of it. Your focus will not be learning how to fly, it will be putting those skills to the test in wild, unique environments never seen before.

See the trailer here: https://www.youtube.com/watch?v=K9llIkFVXAE

World-Firsts

Cities

Beyond Home is the first planet mod to feature a fully functional binary star system at its core. Not only this, but entire structures can be procedurally generated on each planet - yes, you can land on those floating islands. Beyond Home comes with its own visual suite, meaning you can finally bring out the most performance you possibly can with one of the most optimized planet mods in the community. As well as this, Beyond Home offers the ability to collect bonus science rewards from various biomes across every planet - you will know where the challenge lies.

This planet pack is entirely about exploration and discovering vast, dynamic worlds that actually feel alive. Structures that indicate that an alien race has been here before you exist. The lore is extremely extensive. And yes, there are easter eggs!

Target Audience

Image

Beyond Home pushes the boundaries of Kerbal Space Program in almost every aspect. From realistic rings to crashed ships, cities, mining bases, terraformers and so much more, there is so much to explore. If you love to fly, love to explore, and love to discover, Beyond Home is for you.

Compatibility

Gateway

Beyond Home is compatible with (or provides support for) the following mods:

  • Environmental Visual Enhancements
  • Scatterer
  • Distant Object Enhancement
  • Kopernicus Expansion
  • Sigma Replacements: Skybox
  • Kerbal Konstructs
  • Astrogator (Use for transfer windows!)
  • KS3P
  • Kerbalism

Beyond Home is not compatible with the following mods:

  • External visual mods (SVE, AVP, SVT...)
  • External planet mods (JNSQ, GPP, GPO...)

Installation

GatewaySrf

Please navigate to the following pages to download and install the version of each dependency for your KSP version:

Required To Function

Recommended

Hardware Requirements

Verna

Beyond Home is an incredibly well optimized mod that almost anyone will be able to run, but there are some bare minimum requirements that your system must meet for an enjoyable experience:

  • 6GB RAM (System memory)
  • 1-2GB VRAM (Graphics memory)

Why Does Beyond Home Run So Well?

weesnaw

Beyond Home runs so well because it utilises the following methods to improve performance across the board:

  • DDS Textures that are only loaded once, and not uncompressed each time they're used
  • OnDemand loading with Kopernicus - only the visible planets' textures are loaded
  • Scatter render distance - Reduces the amount of surface features on the screen
  • Low RAM impact - Sensible texture sizes and OnDemand loading minimises the amount of RAM used
  • No cloud shadows - EVE cloud shaders require the scene to be rendered multiple times, dragging performance down. I don't use these.
  • Mipmaps - DDS mipmaps ease the load on your GPU when anti-aliasing a scene because lower and lower resolution textures are also stored in the main texture

Author's Note

I'm Gameslinx, and I just wanted to thank everyone who has ever downloaded Beyond Home. Even if you download and immediately delete, or never go back to stock, I am extremely thankful that you have shown interest in my work. The mod is developed by just me! It's been a huge journey and I've learned an awful lot about the game, how to make textures and how to create entire new worlds. It's been a wild ride of over three years and I am extremely happy to present the culmination of 3 years of learning in one downloadable package.

I never ask for donations, but if you would like to provide any support for my work, I do have a donate link on the forum page.

Licensing

Beyond Home is licensed by All Rights Reserved.

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A planet mod for Kerbal Space Program

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