Classic Pong game implementation made with the Rust programming language and the Amethyst game engine. This project derived from the pong example found in the Amethyst book and features some more advanced features, such as configuration files, Assets and Prefabs, multiple States and State transitions, a fully working menu with selectable items and control over System execution (e.g. State-specific Dispatchers and pausable systems.).
This project was mostly used to get a better grasp of the programming language while gaining some experience with the game engine.