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When I try to check if there is saved data with SaveGame.Load<string>("SavedGame") != null , it says that I should use Exists(), but I don't know how to. And if this is a very easy thing, sorry. I'm not very good at Unity C# :/
The text was updated successfully, but these errors were encountered:
When I try to check if there is saved data with
SaveGame.Load<string>("SavedGame") != null
, it says that I should use Exists(), but I don't know how to. And if this is a very easy thing, sorry. I'm not very good at Unity C# :/The text was updated successfully, but these errors were encountered: