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follow the tutorial(https://github.com/bazelbuild/rules_apple/blob/master/doc/tutorials/ios-app.md) builiding an iOS App, but failed install it on a physical device。
BUILD file: ios_application( name = "iOSApp", bundle_id = "com.xx.dev", provisioning_profile = "dev.mobileprovision", families = [ "iphone", "ipad", ], infoplists = ["Resources/Info.plist"], minimum_os_version = "17.0", visibility = ["//visibility:public"], deps = [":lib"], )
codesign -vv -d iOSApp.ipa iOSApp.ipa: code object is not signed at all
why ipa not signed?
The text was updated successfully, but these errors were encountered:
the IPA itself is never signed, the application inside the ipa is, if you unzip the IPA you can inspect to iOSApp.app and see that it is signed
iOSApp.app
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follow the tutorial(https://github.com/bazelbuild/rules_apple/blob/master/doc/tutorials/ios-app.md) builiding an iOS App, but failed install it on a physical device。
BUILD file:
ios_application(
name = "iOSApp",
bundle_id = "com.xx.dev",
provisioning_profile = "dev.mobileprovision",
families = [
"iphone",
"ipad",
],
infoplists = ["Resources/Info.plist"],
minimum_os_version = "17.0",
visibility = ["//visibility:public"],
deps = [":lib"],
)
codesign -vv -d iOSApp.ipa
iOSApp.ipa: code object is not signed at all
why ipa not signed?
The text was updated successfully, but these errors were encountered: