Adds 6 customizable artifacts to traumatize your friends with.
- Time Increase = ++Spawn Rates, +++Difficulty
(swarm effect +1 every 5 minutes, max 5), Spawnrate Cap = 250 - Stage Increase = ++Monster Evolution +++ Item Droprate
Items are exponentially given to monsters, items dropped are automatically given to the player, with a chat notification. - This artifact generally creates a harder version of the game.
Consider rainstorm to be monsoon difficulty, monsoon is just terrifying, drizzle == ??
- Various actions in-game are randomly given effects from a large pool of outcomes ranging from being a godsend to single handedly destroying everyone you love.
- These outcomes have a randomly defined chance to occur, from 0-100%.
- Discovering what actions do what, adapting, and dealing with mental health trauma is vital to your survival. Will you master the chaos? Or die trying...
- Current Amount of possible outcomes to experience: 80
- Current Amount of possible actions that cause outcomes: 23
- All items are shared among players, but enemies are much stronger.
- Enemy size scales according to their credit cost, and elites are scaled even more brutally.
- Teleporter Boss Scales multiplicatively with stage (max 10 stages)
- Enemies and Survivors are knocked back in proportion to their remaining health and damage dealt.
- Impacts on surfaces deal damage to all entities.
- Prepare to SMASH, or be SMASHED!
- Play as any monster in the game, with any base stats of your choosing.
- You can open the ui for selecting your monster in-game through a keybind (default: F2)
- Perfect for mithrix gamers like myself.
New artifacts and updates to current ones are in development. I am open to any feedback and/or requests for new features on the RoR2 discord @bcs4313, or through my email at bcs4313@g.rit.edu. Also I would love to watch you play it (yes I am a sadist)!
1.0.0
* Mod Release
1.0.1
* Fixed UI Bug with item/artifact descriptions not appearing sometimes in a run.
* Artifact icon display order adjusted.
1.1.3
* Added customizability for the Artifact of Entropy, Artifact of War and Artifact of The Titans (new RiskOfOptions dependency required).
* Printers, Scrappers, and other item removers now work with the Artifact of Unity.
* Increased general mod compatibility / bugfixing
**1.1.5**
* Fixed an issue where Artifact of Titans would make monsters without a cost invisible.
* Monsters that scale are no longer partially in the ground.
* Added fixed scaling settings to monsters and bosses.
1.1.6
* Fixed Artifact of Entropy not working for literally no discernable reason.
1.3.0
* Prevented lunar portals, Gold Shore portals, gold shrines, void seeds, and other unnecessary/conflicting dupes from being created in Artifact of War.
* Updated Artifact Icons to have their own unique look and style.
* Added a new artifact: Artifact of Smash.
* Added more customizability to Artifact of War.
* The monster item pool for Artifact of War has been increased.
1.4.0
* Added 20 outcomes to The Artifact of Entropy, totaling to 80 outcomes.
* Artifact of Entropy runs can be seeded and quickly shared via clipboard copy/paste, for exact copies of other entropy runs (check the Risk of Options settings for more information).
* Fixed the probability offset and multiplier not working for the Artifact of Entropy! -_-
* Void items are now supported for the Artifact of Unity.
1.4.4
A metric ton of bugfix/tuning/quality of life updates.
* Added default options to all artifacts with custom settings.
* Monsters/items from gangs in artifact of entropy are now consistent with their given seed value.
* The Artifact of Entropy now has a custom setting to generate a new set of events upon heading into the next stage.
* fixed a common outOfRangeException for the findRandomMonster() supporting method.
* Some triggers in artifact of entropy are limited in events due to their inability to supply a player body, however, a workaround was made and now they can activate any event.
* Triggers affected -> Teleporter, CoinBarrel, Item Drop
* Some triggers strictly targeted the server host, even when a client player would do an action. This is no longer an issue.
* Triggers affected -> W, A, S, D, Ability Triggers
* Fixed a ton of null exceptions everywhere.
* Fixed a bug where events that played sounds to all players would bug out if the host is dead and the client is not.
* Fixed a synchronization issue with titans that makes some enemies fail to resize. This is due to packet loss and higher ping levels. The system is not FOOLPROOF, but is relatively consistent.
* Some adjustments to Artifact Of Entropy's code have reduced its lagginess by a large margin.
1.5
* Major overhaul to how Artifact of Smash functions
* Drastically decreased crashes from the artifact, especially for hitting wisps.
* Increased Impact Threshold for damaging players
* Enemy / Survivor health doubled
* Added exponential knockback scaling based on missing health before the hit
* Enemies dying from impacts now reward players for the kill
* Changed knockback formula to reduce lag
* Added explosion animation for players dying from impact.
* Added settings to adjust knockback and damage levels for non-boss enemies, bosses,
and players separately.
1.5.1
* Fixed a sus bug from Artifact of Entropy.
1.5.3
* Added a feature that resynchronizes lost items if a player dies with Artifact of Unity on. The setting can be toggled on/off.
1.6
* Added a new artifact: Artifact of Reconstruction.
* Golem bug fixed from Artifact of Titans.
* Fixed health desynchronization from Artifact of War that would bug out healthbars.
* Boosted health of bosses in Artifact of War to make them more balanced.
* Added option to omit messages from Artifact of War and Entropy.
* Fixed Artifact of Unity item dupe bug.
* General stability changes / polish.
1.6.2
* Artifact of Reconstruction:
* Migrated stat changes to the in-game UI.
* Stat changes are now client-side compatible I.E anyone can choose any stats/morph they want.
* Added elite modifier options to in-game UI. The modifiers can stack.
* Added drones as options for morph selection.
* Artifact of War:
* Completely rebalanced artifact to reduce problems caused by the exponential growth of items for monsters and players.
* Added health and damage growth parameters in RoROptions to tweak difficulty.
* Added preset to change Artifact of War to pre-rebalance settings, this is called 'legacy mode.'
* If any part of Artifact of War still feels unbalanced, feel free to report it to me in Github.
Currently Planned Features:
- A new artifact (WIP as of 8/23/23)! It will be void themed.
- Some QOL fixes / tweaks.
- Debug / Compatibility improvements.
- More outcomes for the entropy artifact.
- I need more feature ideas / artifact ideas! See my github to make a request.
- A video demonstrating the 6 artifacts, and what you can do with them..