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Limit capture FPS #8

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fpn opened this issue Mar 23, 2017 · 0 comments
Closed

Limit capture FPS #8

fpn opened this issue Mar 23, 2017 · 0 comments

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@fpn
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fpn commented Mar 23, 2017

  • currently we tell graphics-hook to capture without limit and sample in the capture dll

  • we probably can reduce gpu / memory bandwith impact for people who run their games at > 100 fps

  • we probably want to detect duplicate frames

  • also when capture stops we sometimes flip between the last two frames - fix that as well

fpn pushed a commit that referenced this issue Apr 21, 2017
@fpn fpn closed this as completed in bcf4d0e Apr 26, 2017
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