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currently we tell graphics-hook to capture without limit and sample in the capture dll
we probably can reduce gpu / memory bandwith impact for people who run their games at > 100 fps
we probably want to detect duplicate frames
also when capture stops we sometimes flip between the last two frames - fix that as well
The text was updated successfully, but these errors were encountered:
limit fps fixes #8
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currently we tell graphics-hook to capture without limit and sample in the capture dll
we probably can reduce gpu / memory bandwith impact for people who run their games at > 100 fps
we probably want to detect duplicate frames
also when capture stops we sometimes flip between the last two frames - fix that as well
The text was updated successfully, but these errors were encountered: