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Project for the Object-oriented Programming (INT2204) course.

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Bomberman Game

Modes

Normal-play:

Use your keyboard and try to survive while exploring the maps.

Autoplay:

Sit back and watch the AIBomber take over the game.

  • A-star algorithm: helps the hero find the shortest path to defeat the nearest enemy or reach the portal.
  • SMMAX: guides the hero towards their destination (either an enemy or the portal) when no path is found by the A-star algorithm.

Instruction

  • Direction: ↑, ↓, ←, →

  • Bomb: SPACE

  • ENTER: Move to next stage (after entering portal)

  • R: Play again (after entering portal)

  • ESC: Exit the game to the main menu

Class diagram

Bomberman

Contributors

  • Bui Huu Viet Hung
  • Nguyen Hai Phong
  • Vu Ha Minh Trang

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Project for the Object-oriented Programming (INT2204) course.

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