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shader

This project is intended to simply familiarize myself with GLSL.

The intended functionality of the following code is to:

  • display an ico sphere
  • each vertex of the ico sphere is assigned a specific rgb value randomly and the faces are the result of the interpolation between vertices
  • the sphere can be moved left, right, up and down with the arrow keys. and backward (space) and forward (enter + space)
  • in movement textures are applied to the faces rather than rgb color interpolation. the texture color rgb values are inverted during the shading process.

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