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The shadow always renders blue for RENDER_BLIT targets.
The problem is in BitmapFont.hx line 580.
In this line the value should get assigned to "colorTransform.blueMultiplier" instead of "colorTransform.redMultiplier".
The text was updated successfully, but these errors were encountered:
Beeblerox#15 Fixed shadow color
2299264
Merge pull request #16 from Stee92/v2
6e7ca58
#15 Fixed shadow color
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The shadow always renders blue for RENDER_BLIT targets.
The problem is in BitmapFont.hx line 580.
In this line the value should get assigned to "colorTransform.blueMultiplier" instead of "colorTransform.redMultiplier".
The text was updated successfully, but these errors were encountered: