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Shadow always blue for RENDER_BLIT targets #15

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slangeder opened this issue Sep 17, 2014 · 0 comments
Closed

Shadow always blue for RENDER_BLIT targets #15

slangeder opened this issue Sep 17, 2014 · 0 comments

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@slangeder
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The shadow always renders blue for RENDER_BLIT targets.

The problem is in BitmapFont.hx line 580.

In this line the value should get assigned to "colorTransform.blueMultiplier" instead of "colorTransform.redMultiplier".

slangeder added a commit to slangeder/BitmapFont that referenced this issue Sep 18, 2014
Beeblerox added a commit that referenced this issue Sep 19, 2014
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