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This causes all the sounds to catch up when the user gesture is finally done, such as a button being pressed or a key other than an arrow key being pressed.
This causes all the sounds to catch up when the user gesture is finally done, such as a button being pressed or a key other than an arrow key being pressed.
Made a stack overflow question here:
https://stackoverflow.com/questions/78480859/firefox-arrow-key-does-not-count-as-user-gesture-so-cannt-play-audiocontext
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