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var client = MagicOnion.Client.MagicOnionClient.Create<IPrincessStudioService>
This prefix get skips, below is the output. The Error : Unity Log is due to other methods trying to access fields which failed to instantiate due to this prefix being skipped.
[Message: BepInEx] BepInEx 5.4.21.0 - PrincessConnectReDive (12/28/2022 2:40:55 AM)
[Info : BepInEx] Running under Unity v2018.4.36.7132039
[Info : BepInEx] CLR runtime version: 4.0.30319.42000
[Info : BepInEx] Supports SRE: True
[Info : BepInEx] System platform: Bits64, Windows
[Message: BepInEx] Preloader started
[Info : BepInEx] Loaded 1 patcher method from [BepInEx.Preloader 5.4.21.0]
[Info : BepInEx] 1 patcher plugin loaded
[Info : BepInEx] Patching [UnityEngine.CoreModule] with [BepInEx.Chainloader]
[Message: BepInEx] Preloader finished
[Message: BepInEx] Chainloader ready
[Message: BepInEx] Chainloader started
[Debug : BepInEx] Skipping loading C:\Users\_\priconner\BepInEx\plugins\grpc_csharp_ext.dll because it's not a valid .NET assembly. Full error: Format of the executable (.exe) or library (.dll) is invalid.
[Info : BepInEx] 1 plugins to load
[Info : BepInEx] Loading [PrincessInjector by Azatoi.Ichigo 1.0.1.0]
[Message: BepInEx] Chainloader startup complete
[Info : Unity Log] Injected generated tally into coneshell
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
Elements.ViewTitle+<onClickAfterProcess>d__25.MoveNext () (at <3d3cfcf9b4344767bc3e3387ad42e91b>:0)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <2774ccc3e0de4aef8525f5fbd178bef1>:0)
When MagicOnionClient line is removed, below is the proper output:
[Message: BepInEx] BepInEx 5.4.21.0 - PrincessConnectReDive (12/28/2022 2:40:55 AM)
[Info : BepInEx] Running under Unity v2018.4.36.7132039
[Info : BepInEx] CLR runtime version: 4.0.30319.42000
[Info : BepInEx] Supports SRE: True
[Info : BepInEx] System platform: Bits64, Windows
[Message: BepInEx] Preloader started
[Info : BepInEx] Loaded 1 patcher method from [BepInEx.Preloader 5.4.21.0]
[Info : BepInEx] 1 patcher plugin loaded
[Info : BepInEx] Patching [UnityEngine.CoreModule] with [BepInEx.Chainloader]
[Message: BepInEx] Preloader finished
[Message: BepInEx] Chainloader ready
[Message: BepInEx] Chainloader started
[Debug : BepInEx] Skipping loading C:\Users\_\priconner\BepInEx\plugins\grpc_csharp_ext.dll because it's not a valid .NET assembly. Full error: Format of the executable (.exe) or library (.dll) is invalid.
[Info : BepInEx] 1 plugins to load
[Info : BepInEx] Loading [PrincessInjector by Azatoi.Ichigo 1.0.1.0]
[Message: BepInEx] Chainloader startup complete
[Info : Unity Log] Injected generated tally into coneshell
[Info : Console] ParseBaseReceiveParam(ref BaseReceiveParam __instance, ref JsonData _json)
[Info : Console] Before: if (RemoteProcedureCall.PrincessStudioServiceClient == null)
[Info : Console] AppContext.SetSwitch("System.Net.Http.SocketsHttpHandler.Http2UnencryptedSupport", true);
[Info : Console] var channel = new Channel(GetIps().First(), 1, ChannelCredentials.Insecure);
[Info : Console] PrincessStudioServiceClient = MagicOnionClient.Create<IPrincessStudioService>(channel);
The text was updated successfully, but these errors were encountered:
When adding the line:
This prefix get skips, below is the output. The
Error : Unity Log
is due to other methods trying to access fields which failed to instantiate due to this prefix being skipped.When MagicOnionClient line is removed, below is the proper output:
The text was updated successfully, but these errors were encountered: