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unique_components allows read access to !Sync resources from any thread #6282
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james7132
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C-Bug
An unexpected or incorrect behavior
A-ECS
Entities, components, systems, and events
P-Unsound
A bug that results in undefined compiler behavior
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Oct 17, 2022
bors bot
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Oct 24, 2022
# Objective At least partially addresses #6282. Resources are currently stored as a dedicated Resource archetype (ID 1). This allows for easy code reusability, but unnecessarily adds 72 bytes (on 64-bit systems) to the struct that is only used for that one archetype. It also requires several fields to be `pub(crate)` which isn't ideal. This should also remove one sparse-set lookup from fetching, inserting, and removing resources from a `World`. ## Solution - Add `Resources` parallel to `Tables` and `SparseSets` and extract the functionality used by `Archetype` in it. - Remove `unique_components` from `Archetype` - Remove the `pub(crate)` on `Archetype::components`. - Remove `ArchetypeId::RESOURCE` - Remove `Archetypes::resource` and `Archetypes::resource_mut` --- ## Changelog Added: `Resources` type to store resources. Added: `Storages::resource` Removed: `ArchetypeId::RESOURCE` Removed: `Archetypes::resource` and `Archetypes::resources` Removed: `Archetype::unique_components` and `Archetypes::unique_components_mut` ## Migration Guide Resources have been moved to `Resources` under `Storages` in `World`. All code dependent on `Archetype::unique_components(_mut)` should access it via `world.storages().resources()` instead. All APIs accessing the raw data of individual resources (mutable *and* read-only) have been removed as these APIs allowed for unsound unsafe code. All usages of these APIs should be changed to use `World::{get, insert, remove}_resource`.
After #4809, this seems to be mitigated from a user-facing perspective, but otherwise remains untouched from an internal perspective. |
james7132
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Oct 28, 2022
At least partially addresses bevyengine#6282. Resources are currently stored as a dedicated Resource archetype (ID 1). This allows for easy code reusability, but unnecessarily adds 72 bytes (on 64-bit systems) to the struct that is only used for that one archetype. It also requires several fields to be `pub(crate)` which isn't ideal. This should also remove one sparse-set lookup from fetching, inserting, and removing resources from a `World`. - Add `Resources` parallel to `Tables` and `SparseSets` and extract the functionality used by `Archetype` in it. - Remove `unique_components` from `Archetype` - Remove the `pub(crate)` on `Archetype::components`. - Remove `ArchetypeId::RESOURCE` - Remove `Archetypes::resource` and `Archetypes::resource_mut` --- Added: `Resources` type to store resources. Added: `Storages::resource` Removed: `ArchetypeId::RESOURCE` Removed: `Archetypes::resource` and `Archetypes::resources` Removed: `Archetype::unique_components` and `Archetypes::unique_components_mut` Resources have been moved to `Resources` under `Storages` in `World`. All code dependent on `Archetype::unique_components(_mut)` should access it via `world.storages().resources()` instead. All APIs accessing the raw data of individual resources (mutable *and* read-only) have been removed as these APIs allowed for unsound unsafe code. All usages of these APIs should be changed to use `World::{get, insert, remove}_resource`.
Pietrek14
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Dec 17, 2022
# Objective At least partially addresses bevyengine#6282. Resources are currently stored as a dedicated Resource archetype (ID 1). This allows for easy code reusability, but unnecessarily adds 72 bytes (on 64-bit systems) to the struct that is only used for that one archetype. It also requires several fields to be `pub(crate)` which isn't ideal. This should also remove one sparse-set lookup from fetching, inserting, and removing resources from a `World`. ## Solution - Add `Resources` parallel to `Tables` and `SparseSets` and extract the functionality used by `Archetype` in it. - Remove `unique_components` from `Archetype` - Remove the `pub(crate)` on `Archetype::components`. - Remove `ArchetypeId::RESOURCE` - Remove `Archetypes::resource` and `Archetypes::resource_mut` --- ## Changelog Added: `Resources` type to store resources. Added: `Storages::resource` Removed: `ArchetypeId::RESOURCE` Removed: `Archetypes::resource` and `Archetypes::resources` Removed: `Archetype::unique_components` and `Archetypes::unique_components_mut` ## Migration Guide Resources have been moved to `Resources` under `Storages` in `World`. All code dependent on `Archetype::unique_components(_mut)` should access it via `world.storages().resources()` instead. All APIs accessing the raw data of individual resources (mutable *and* read-only) have been removed as these APIs allowed for unsound unsafe code. All usages of these APIs should be changed to use `World::{get, insert, remove}_resource`.
james7132
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Jan 21, 2023
# Objective Fixes bevyengine#3310. Fixes bevyengine#6282. Fixes bevyengine#6278. Fixes bevyengine#3666. ## Solution Split out `!Send` resources into `NonSendResources`. Add a `origin_thread_id` to all `!Send` Resources, check it on dropping `NonSendResourceData`, if there's a mismatch, panic. Moved all of the checks that `MainThreadValidator` would do into `NonSendResources` instead. All `!Send` resources now individually track which thread they were inserted from. This is validated against for every access, mutation, and drop that could be done against the value. A regression test using an altered version of the example from bevyengine#3310 has been added. This is a stopgap solution for the current status quo. A full solution may involve fully removing `!Send` resources/components from `World`, which will likely require a much more thorough design on how to handle the existing in-engine and ecosystem use cases. This PR also introduces another breaking change: ```rust use bevy_ecs::prelude::*; #[derive(Resource)] struct Resource(u32); fn main() { let mut world = World::new(); world.insert_resource(Resource(1)); world.insert_non_send_resource(Resource(2)); let res = world.get_resource_mut::<Resource>().unwrap(); assert_eq!(res.0, 2); } ``` This code will run correctly on 0.9.1 but not with this PR, since NonSend resources and normal resources have become actual distinct concepts storage wise. ## Changelog Changed: Fix soundness bug with `World: Send`. Dropping a `World` that contains a `!Send` resource on the wrong thread will now panic. ## Migration Guide Normal resources and `NonSend` resources no longer share the same backing storage. If `R: Resource`, then `NonSend<R>` and `Res<R>` will return different instances from each other. If you are using both `Res<T>` and `NonSend<T>` (or their mutable variants), to fetch the same resources, it's strongly advised to use `Res<T>`.
alradish
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Jan 22, 2023
# Objective Fixes bevyengine#3310. Fixes bevyengine#6282. Fixes bevyengine#6278. Fixes bevyengine#3666. ## Solution Split out `!Send` resources into `NonSendResources`. Add a `origin_thread_id` to all `!Send` Resources, check it on dropping `NonSendResourceData`, if there's a mismatch, panic. Moved all of the checks that `MainThreadValidator` would do into `NonSendResources` instead. All `!Send` resources now individually track which thread they were inserted from. This is validated against for every access, mutation, and drop that could be done against the value. A regression test using an altered version of the example from bevyengine#3310 has been added. This is a stopgap solution for the current status quo. A full solution may involve fully removing `!Send` resources/components from `World`, which will likely require a much more thorough design on how to handle the existing in-engine and ecosystem use cases. This PR also introduces another breaking change: ```rust use bevy_ecs::prelude::*; #[derive(Resource)] struct Resource(u32); fn main() { let mut world = World::new(); world.insert_resource(Resource(1)); world.insert_non_send_resource(Resource(2)); let res = world.get_resource_mut::<Resource>().unwrap(); assert_eq!(res.0, 2); } ``` This code will run correctly on 0.9.1 but not with this PR, since NonSend resources and normal resources have become actual distinct concepts storage wise. ## Changelog Changed: Fix soundness bug with `World: Send`. Dropping a `World` that contains a `!Send` resource on the wrong thread will now panic. ## Migration Guide Normal resources and `NonSend` resources no longer share the same backing storage. If `R: Resource`, then `NonSend<R>` and `Res<R>` will return different instances from each other. If you are using both `Res<T>` and `NonSend<T>` (or their mutable variants), to fetch the same resources, it's strongly advised to use `Res<T>`.
ItsDoot
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Feb 1, 2023
# Objective At least partially addresses bevyengine#6282. Resources are currently stored as a dedicated Resource archetype (ID 1). This allows for easy code reusability, but unnecessarily adds 72 bytes (on 64-bit systems) to the struct that is only used for that one archetype. It also requires several fields to be `pub(crate)` which isn't ideal. This should also remove one sparse-set lookup from fetching, inserting, and removing resources from a `World`. ## Solution - Add `Resources` parallel to `Tables` and `SparseSets` and extract the functionality used by `Archetype` in it. - Remove `unique_components` from `Archetype` - Remove the `pub(crate)` on `Archetype::components`. - Remove `ArchetypeId::RESOURCE` - Remove `Archetypes::resource` and `Archetypes::resource_mut` --- ## Changelog Added: `Resources` type to store resources. Added: `Storages::resource` Removed: `ArchetypeId::RESOURCE` Removed: `Archetypes::resource` and `Archetypes::resources` Removed: `Archetype::unique_components` and `Archetypes::unique_components_mut` ## Migration Guide Resources have been moved to `Resources` under `Storages` in `World`. All code dependent on `Archetype::unique_components(_mut)` should access it via `world.storages().resources()` instead. All APIs accessing the raw data of individual resources (mutable *and* read-only) have been removed as these APIs allowed for unsound unsafe code. All usages of these APIs should be changed to use `World::{get, insert, remove}_resource`.
ItsDoot
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to ItsDoot/bevy
that referenced
this issue
Feb 1, 2023
# Objective Fixes bevyengine#3310. Fixes bevyengine#6282. Fixes bevyengine#6278. Fixes bevyengine#3666. ## Solution Split out `!Send` resources into `NonSendResources`. Add a `origin_thread_id` to all `!Send` Resources, check it on dropping `NonSendResourceData`, if there's a mismatch, panic. Moved all of the checks that `MainThreadValidator` would do into `NonSendResources` instead. All `!Send` resources now individually track which thread they were inserted from. This is validated against for every access, mutation, and drop that could be done against the value. A regression test using an altered version of the example from bevyengine#3310 has been added. This is a stopgap solution for the current status quo. A full solution may involve fully removing `!Send` resources/components from `World`, which will likely require a much more thorough design on how to handle the existing in-engine and ecosystem use cases. This PR also introduces another breaking change: ```rust use bevy_ecs::prelude::*; #[derive(Resource)] struct Resource(u32); fn main() { let mut world = World::new(); world.insert_resource(Resource(1)); world.insert_non_send_resource(Resource(2)); let res = world.get_resource_mut::<Resource>().unwrap(); assert_eq!(res.0, 2); } ``` This code will run correctly on 0.9.1 but not with this PR, since NonSend resources and normal resources have become actual distinct concepts storage wise. ## Changelog Changed: Fix soundness bug with `World: Send`. Dropping a `World` that contains a `!Send` resource on the wrong thread will now panic. ## Migration Guide Normal resources and `NonSend` resources no longer share the same backing storage. If `R: Resource`, then `NonSend<R>` and `Res<R>` will return different instances from each other. If you are using both `Res<T>` and `NonSend<T>` (or their mutable variants), to fetch the same resources, it's strongly advised to use `Res<T>`.
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Archetype::unique_components
allows access to read any!Sync
resource from any arbitrary thread. This allows for aliasing accesses to these resources given a&World
. This is unsound.The text was updated successfully, but these errors were encountered: