Transparent windows on macOS are opaque #6330
Labels
A-Rendering
Drawing game state to the screen
A-Windowing
Platform-agnostic interface layer to run your app in
C-Bug
An unexpected or incorrect behavior
O-MacOS
Specific to the MacOS (Apple) desktop operating system
Bevy version
main
What you did
run the
transparent_window
exampleWhat went wrong
window is not transparent
Additional information
Related to gfx-rs/wgpu#687
This can be "worked around" by setting
alpha_mode
toCompositeAlphaMode::PostMultiplied
instead ofCompositeAlphaMode::Auto
(in bevy 0.9-dev+). I'm not sure what the other implications of doing that are.See also a similar issue on linux: #5779
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