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When you change from_xyz(0., 5., 0.) to from_xyz(0., 5., 1.) you see everything fine. Expected to see an overhead view with from_xyz(0., 5., 0.) - instead got a gray screen.
Additional information
Other information that can be used to further reproduce or isolate the problem.
This commonly includes:
screenshots
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The text was updated successfully, but these errors were encountered:
The issue is that the transform position and both arguments to looking_at are on the same line. This does not give enough information to construct a rotation.
See #6136 for more discussion.
Bevy version
0.9.1
[Optional] Relevant system information
If you cannot get Bevy to build or run on your machine, please include:
cargo --version
)If your bug is rendering-related, copy the adapter info that appears when you run Bevy.
AdapterInfo { name: "NVIDIA GeForce RTX 3080", vendor: 4318, device: 8710, device_type: DiscreteGpu, driver: "NVIDIA", driver_info: "528.49", backend: Vulkan }
You should also consider testing the examples of our upstream dependencies to help isolate any setup-specific issue:
wgpu
for rendering problemswinit
for input and window managementgilrs
for gamepad inputsWhat you did
Minimal code example demonstrating the issue:
When you change from_xyz(0., 5., 0.) to from_xyz(0., 5., 1.) you see everything fine. Expected to see an overhead view with from_xyz(0., 5., 0.) - instead got a gray screen.
Additional information
Other information that can be used to further reproduce or isolate the problem.
This commonly includes:
The text was updated successfully, but these errors were encountered: