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Allow registering boxed systems #10378
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JoJoJet
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Nov 5, 2023
inodentry
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This will be useful to me too!
Trashtalk217
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LGTM
JoJoJet
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cart
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# Objective - Allow registration of one-shot systems when those systems have already been `Box`ed. - Needed for `bevy_eventlisteners` which allows adding event listeners with callbacks in normal systems. The current one shot system implementation requires systems be registered from an exclusive system, and that those systems be passed in as types that implement `IntoSystem`. However, the eventlistener callback crate allows users to define their callbacks in normal systems, by boxing the system and deferring initialization to an exclusive system. ## Solution - Separate the registration of the system from the boxing of the system. This is non-breaking, and adds a new method. --- ## Changelog - Added `World::register_boxed_system` to allow registration of already-boxed one shot systems.
rdrpenguin04
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# Objective - Allow registration of one-shot systems when those systems have already been `Box`ed. - Needed for `bevy_eventlisteners` which allows adding event listeners with callbacks in normal systems. The current one shot system implementation requires systems be registered from an exclusive system, and that those systems be passed in as types that implement `IntoSystem`. However, the eventlistener callback crate allows users to define their callbacks in normal systems, by boxing the system and deferring initialization to an exclusive system. ## Solution - Separate the registration of the system from the boxing of the system. This is non-breaking, and adds a new method. --- ## Changelog - Added `World::register_boxed_system` to allow registration of already-boxed one shot systems.
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A-ECS
Entities, components, systems, and events
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This PR has been approved by the community. It's ready for a maintainer to consider merging it
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Objective
Box
ed.bevy_eventlisteners
which allows adding event listeners with callbacks in normal systems. The current one shot system implementation requires systems be registered from an exclusive system, and that those systems be passed in as types that implementIntoSystem
. However, the eventlistener callback crate allows users to define their callbacks in normal systems, by boxing the system and deferring initialization to an exclusive system.Solution
Changelog
World::register_boxed_system
to allow registration of already-boxed one shot systems.