Add geometric primitives to bevy_math::prelude
#11432
Merged
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Objective
Currently, the
primitives
module is inside of the prelude forbevy_math
, but the actual primitives are not. This requires either importing the shapes everywhere that uses them, or adding theprimitives::
prefix:(Note: meshing isn't actually implemented yet, but it's in #11431)
The primitives are meant to be used for a variety of tasks across several crates, like for meshing, bounding volumes, gizmos, colliders, and so on, so I think having them in the prelude is justified. It would make several common tasks a lot more ergonomic.
Solution
Add
primitives::*
tobevy_math::prelude
.