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fix emissive value in StandardMaterial after swith to LinearRgba #13502

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mockersf
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Objective

Solution

  • Use the correct value for emissive in StandardMaterial. It's computed just above but unused
    let mut emissive = self.emissive.to_vec4();
    emissive[3] = self.emissive_exposure_weight;

Testing

  • Run example bloom_3d

@mockersf mockersf added C-Bug An unexpected or incorrect behavior D-Trivial Nice and easy! A great choice to get started with Bevy A-Rendering Drawing game state to the screen P-Regression Functionality that used to work but no longer does. Add a test for this! A-Color Color spaces and color math labels May 25, 2024
@mockersf mockersf added this to the 0.14 milestone May 25, 2024
@alice-i-cecile alice-i-cecile added the S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it label May 25, 2024
@alice-i-cecile alice-i-cecile added this pull request to the merge queue May 25, 2024
Merged via the queue into bevyengine:main with commit 0ec6347 May 25, 2024
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A-Color Color spaces and color math A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior D-Trivial Nice and easy! A great choice to get started with Bevy P-Regression Functionality that used to work but no longer does. Add a test for this! S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
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2 participants